This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
POST 1: Before the modern trilogy: the early games Before I get into the newer Spider-Man games, I wanted to go back through what came before them. There is a lot more here than just the handful of games everybody brings up. Some share a na...
I’ve also been working on the less visible side of Logan Pendragon Forge: keeping track of all these projects without having to open a pile of separate dashboards every time I want to see what’s happening. The project overview now uses smal...
I’ve been putting more work into Spirit Nation, and today’s update covers quite a bit. First, the reader. There was a loading issue that could leave the study tools unavailable or interrupt someone trying to read. That needed to be fixed, a...
Spoilers for Kuno’s family backstory, not the later Band of Bastards quests. I was talking to Sir Kuno of Rychwald in Kingdom Come: Deliverance, and I wanted to take a minute to talk about his family story. There was a lot of tragedy there,...
All right I've been reading through my comics still. I spent a good bit of time. Right now I'm finishing X-Men over the next few days. I really want to get through and completely out of the Claremont era. I got a few more folders to read th...
POST 7 OF 7: FAMILIAR MASKS DON'T GUARANTEE FAMILIAR BONUSES Martin Brown's pig mask belongs to his Pig Butcher role. It doesn't grant Jacket's original Aubrey weapon-spawn modifier. Richter's rat mask also doesn't mean he starts every miss...
POST 6 OF 7: THE UNMASKED CHARACTERS STILL HAVE THEIR OWN RULES Beard, the Soldier, uses a selected firearm alongside a knife. He can't simply pick up an enemy's gun when he feels like changing equipment. His levels provide ammunition crate...
POST 5 OF 7: THE SON'S THREE TECHNIQUES The Son doesn't use animal masks as his selection system. His three techniques serve a similar gameplay purpose, but they should be called what they are. Bodyguard gives him a katana and a dodge roll....
POST 4 OF 7: JAKE'S THREE MASKS Jake's default cobra mask gives him lethal weapon throws against ordinary enemies. That encourages a useful rhythm: use a weapon, throw it when the next target presents itself, then pick up something else. Ke...
POST 3 OF 7: ALEX, ASH, AND MARK Alex and Ash wear swan masks and function as one playable pair. Alex uses the chainsaw. Ash follows with a gun. You control both attack types, but you aren't independently moving two characters around the ma...
POST 2 OF 7: COREY AND TONY Corey wears the zebra mask. She can use ordinary weapons and has a dodge roll with a brief period of invulnerability. That makes her the flexible option among the Fans. The useful question is where the roll will...
POST 1 OF 7: THE SEQUEL DOESN'T USE THE SAME SYSTEM After going through the original game's masks, I wanted to do the same for Hotline Miami 2: Wrong Number. The important difference is that you're no longer simply choosing from Jacket's co...
POST 7 OF 7: THE STRANGE ONES Oscar, the mole, adds a dark, pulsing visual filter. It makes seeing the level harder for you; it doesn't apply the same disadvantage to the enemies. This is a challenge modifier, not a stealth upgrade. Phil, t...
POST 6 OF 7: THE TWO MASKS I WOULD BE CAREFUL ABOUT DESCRIBING AS ARMOR Rufus, the elephant, is advertised as letting you survive one bullet. Earl, the walrus, is advertised as letting you survive two. The problem is that descriptions and b...
POST 5 OF 7: THROWS, DISARMS, AND COMBOS Jake, the cobra, makes thrown weapons lethal to ordinary enemies instead of merely knocking them down. That changes an empty gun from something you want to get rid of into another potential kill. Pla...
POST 4 OF 7: GUNS, AMMO, AND NOISE Aubrey, the pig, pushes random weapon spawns toward guns. Charlie, the octopus, does the opposite and favors melee weapons. These change the tools you find, not the basic rules for using them. Pick the one...
POST 3 OF 7: MOVEMENT AND SEEING THE PROBLEM BEFORE IT KILLS YOU Graham, the rabbit, increases movement speed. Brandon, the panther, gives you a larger speed increase. Both can help with moving between targets, but faster isn't automaticall...
POST 2 OF 7: FISTS, DOORS, AND STARTING WITH SOMETHING USEFUL Tony, the tiger, gives Jacket lethal punches against ordinary enemies and very fast unarmed finishes. Importantly, in the first game you can still pick up weapons. That makes it...
POST 1 OF 7: WHY THE MASK MATTERS I wanted to go through the masks in Hotline Miami because some make a pretty substantial difference, some are useful for a particular problem, and some are basically there to make an already difficult game...
POST 12: WHAT I'D PAY ATTENTION TO The first thing is where the next threat can come from. Before committing to a long execution, look at the doors and the approaches. Before emptying a gun, know whether there's another weapon you can reach...