POST 7 OF 7: THE STRANGE ONES
Oscar, the mole, adds a dark, pulsing visual filter. It makes seeing the level harder for you; it doesn't apply the same disadvantage to the enemies. This is a challenge modifier, not a stealth upgrade.
Phil, the fish, changes the dialogue into French. It isn't a combat improvement. Nigel, the bat, reverses the movement controls. Again, this is something to play with if you want an extra challenge, not something I'd recommend when you're already stuck on a floor.
Jones, the alligator, increases the gore. The appeal is the presentation, not stronger attacks. Russell, the bull, adds a largely black-and-white visual effect while leaving blood in color. Russell is a console-version addition, so it isn't something a PC player should assume is missing from the standard mask collection.
That covers the original game's mask set. For practical experimenting, Tony offers a strong unarmed fallback, Dennis and Richter provide a specific opening weapon, Graham and Brandon change the pace, George helps with visibility, and Zack helps connect combos. The other choices range from useful answers to particular situations to deliberately awkward ways of replaying the game.
The sequel is different enough that it deserves its own breakdown. A tiger mask in both games does not mean the same restrictions in both games, and a rat mask doesn't automatically mean a free silenced Uzi.
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POST 7 OF 7: THE STRANGE ONES
· Games / Hotline Miami