POST 3 OF 7: MOVEMENT AND SEEING THE PROBLEM BEFORE IT KILLS YOU
Graham, the rabbit, increases movement speed. Brandon, the panther, gives you a larger speed increase. Both can help with moving between targets, but faster isn't automatically easier. If you're repeatedly overrunning a doorway or swinging after you've passed somebody, Graham may be the more manageable choice. Brandon makes more sense once you already understand the route.
George, the giraffe, extends the look-ahead camera. That is useful for checking a long hallway before committing to it. Information matters in this game. Being able to see the gunman farther away can be more valuable than having a stronger opening attack and never noticing him.
Ted, the dog, stops dogs from attacking you. They can still move toward you, and the human enemies have not agreed to leave you alone. It's a targeted answer to a floor where dogs are ruining your approach, rather than a general-purpose defensive upgrade.
Louie, the chameleon, makes you harder to spot. Treat that as reduced detection, not invisibility. You still need to respect nearby enemies, windows, and noise. It can give a cautious route more room to work, but the sensible approach is to use it to improve positioning rather than assume nobody can see you.
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POST 3 OF 7: MOVEMENT AND SEEING THE PROBLEM BEFORE IT KILLS YOU
· Games / Hotline Miami