This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Webslinger, useful every time you cross the map 24. Swing Kick. Cost: 1. Prerequisite: none. Hold Square in the air to kick an enemy away. It also opens the rest of the tree, so even players concentrating on travel need to start here. In co...
Defender, getting people off you 21. Throw. Cost: 1. Prerequisite: Perfect Dodge. Follow an attack with a held Triangle to grab and redirect an enemy. This gives you another way to control where the fight happens. Moving an enemy toward a w...
Defender, emergency protection and finishers 18. Last Stand. Cost: 2. Prerequisite: Dodge Window. Slows time before a fatal hit, giving you a final chance to dodge. It works once per combat encounter. Think of it as a safety net, not a repl...
Defender, the basic timing upgrades 13. Perfect Dodge. Cost: 1. Prerequisite: none. Dodge with Circle when the Spider-Sense indicator turns blue. Peter counters with a web shot and earns extra Focus. Learning that timing is worth more than...
Innovator, taking their weapons away 9. Pistol and Baton Yank. Cost: 1. Prerequisite: Web Throw. Hold Triangle to pull pistols and batons out of enemy hands. The practical value is obvious: remove the weapon that is making the encounter ann...
Innovator, stealth and opening attacks 6. Extended Perch Takedown. Cost: 1. Prerequisite: Web Throw. Extends how far a perch takedown can reach. This is convenient for clearing an area without constantly repositioning. It does not make an u...
Innovator, the throwing branch 1. Web Throw. Cost: 1. Prerequisite: none. Lets you grab and throw enemies after webbing or electrifying them. Hold Triangle. Think about where the enemy will land. A wall or another enemy is generally more us...
Where I would start Perfect Dodge, then Dodge Window, would be my first defensive priorities. So much of this combat depends on staying in control when several things are attacking at once. A bigger perfect-dodge window is useful in almost...
MARVEL’S SPIDER-MAN (2018 / REMASTERED): SKILLS The upgrades that actually change how you play I loved the gameplay in these Spider-Man games, so I wanted to go beyond just saying the combat is great and actually break down what you can do...
Snap Finder v1.1.2 is out. This is a maintenance release covering a dependency security update and a corrected PHP 8.3 requirement. The release checks passed, and the downloads and Forge information page are updated. https://t.co/QxT6xqI3Mt
Luminary Chat v2.1.2 is out. I’ve updated a dependency affected by two security advisories and made the PHP 8.3 requirement explicit so the documentation matches the tested setup. The release has passed its Windows and Linux checks. https:/...
Blink v1.3.1 is out. This maintenance update fixes a mismatch in the automated code-security checks so dependency updates run consistently. No changes to how the app works. https://t.co/vzrgPCPbOm
POST 9: My thoughts on the modern Spider-Man trilogy So that brings me to the more recent Spider-Man games, and these are the ones I really wanted to sit down and talk about. There are three games in this series so far: Marvel's Spider-Man,...
POST 8: The learning, creative and dedicated-hardware side I wanted this history to go beyond the obvious action games. Spider-Man also turned up in educational adventures, creative software, LCD handhelds and those standalone controllers y...
POST 7: The VR and promotional experiences There were also shorter experiences built around the films. They belong in the history, but they are a different proposition from a full console adventure. Spider-Man: Homecoming / Virtual Reality...
POST 6: The phone games Spider-Man had a whole separate history on phones, from keypad-era Java games to touch-screen action and an endless runner. These should not be confused with the console games that sometimes use the same names. Spide...
POST 5: Alternate Spider-Men, linked timelines and the Amazing films The last major console and handheld run before Insomniac’s series included alternate versions of Spider-Man, Peter working across time with Miguel, and the Andrew Garfield...
POST 4: Ultimate Spider-Man, the black suit and different directions After the early movie adaptations, the games moved through the Ultimate comics, more film material, a co-op brawler and a full symbiote crisis. Even Web of Shadows has sev...
POST 3: Spider-Man moves into 3D, and then the movies arrive The next stretch includes the Neversoft game, its sequels, and the first two Raimi movie adaptations. This is also where grouping everything under one title can hide some pretty s...
POST 2: The rest of the 1990s The 1990s Spider-Man games are a good example of why the full title and the system matter. There are multiple Spider-Man 2s, multiple Sinister Six games, and very different games using the same characters. The...