← Post History

Innovator, taking their weapons away

· Games / Marvel's Spider-Man

Read the original post on X

Innovator, taking their weapons away 9. Pistol and Baton Yank. Cost: 1. Prerequisite: Web Throw. Hold Triangle to pull pistols and batons out of enemy hands. The practical value is obvious: remove the weapon that is making the encounter annoying before working on the enemy holding it. 10. Rifle, Shield, and Launcher Yank. Cost: 2. Prerequisite: Pistol and Baton Yank. Expands that disarming move to the bigger equipment. This would be one of my priorities once those enemies become common. A shield doesn't have to dictate the entire fight if you can take it away. 11. Yank and Throw. Cost: 2. Prerequisite: Rifle, Shield, and Launcher Yank. Lets you send the removed weapon back at an enemy. You get a follow-up attack out of the same action that takes away their equipment. Keep an eye on the other enemies instead of watching only the one you just disarmed. 12. Rocket Return. Cost: 2. Prerequisite: Yank and Throw. L1 + R1 can send an incoming rocket back. Useful, but it asks you to recognize the opportunity and react correctly. If the timing isn't comfortable, a normal dodge is still preferable to eating a rocket while trying to be fancy.

Browse more posts · Find me on other socials