Innovator, stealth and opening attacks
6. Extended Perch Takedown. Cost: 1. Prerequisite: Web Throw. Extends how far a perch takedown can reach. This is convenient for clearing an area without constantly repositioning. It does not make an unsafe takedown safe; still check whether another enemy can see the target.
7. Scare Tactics. Cost: 1. Prerequisite: Extended Perch Takedown. Stealth takedowns build more Focus. I would treat this as preparation for whatever comes after the quiet section. Starting a fight with resources is better than starting it with nothing because you rushed the opening.
8. Surprise Attack. Cost: 2. Prerequisite: Scare Tactics. A Web Strike Takedown knocks nearby enemies back. That helps create space when you commit to the takedown, but don't confuse it with an invisibility upgrade. It is not permission to launch into the middle of a stealth challenge without checking sightlines.
Innovator, stealth and opening attacks
· Games / Marvel's Spider-Man