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Defender, getting people off you

· Games / Marvel's Spider-Man

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Defender, getting people off you 21. Throw. Cost: 1. Prerequisite: Perfect Dodge. Follow an attack with a held Triangle to grab and redirect an enemy. This gives you another way to control where the fight happens. Moving an enemy toward a wall or away from an awkward group can be more useful than one more ordinary punch. 22. Ground Strike. Cost: 2. Prerequisite: Throw. After an aerial exchange or leaping off an enemy, Square + X drives Peter down into a ground attack. Use it when there's a worthwhile group underneath you. Dropping into the center of several untouched ranged enemies without a follow-up plan can just create a different problem. 23. Epicenter. Cost: 2. Prerequisite: Ground Strike. Improves the ground strike's area effect, with knockdowns when used from sufficient height. This gives aerial fighting a more useful finish: isolate someone above the crowd, then come back down with room to move.

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