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POST 6 OF 7: THE UNMASKED CHARACTERS STILL HAVE THEIR OWN RULES

· Games / Hotline Miami 2: Wrong Number

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POST 6 OF 7: THE UNMASKED CHARACTERS STILL HAVE THEIR OWN RULES Beard, the Soldier, uses a selected firearm alongside a knife. He can't simply pick up an enemy's gun when he feels like changing equipment. His levels provide ammunition crates that become usable when the current supply is empty. That makes the location of a refill part of the route. The knife handles close-range work, while the firearm handles threats that are unsafe to approach. Don't spend the last shot without knowing how you'll reach the next supply. Evan Wright, the Writer, starts with a largely nonlethal style. He can knock enemies out and unload guns for points instead of firing them. Continuing into lethal finishes can trigger his rage state, which changes his weapon options. If you're trying to stay nonlethal, don't mindlessly repeat the same finishing inputs you use with other characters. His ability to cancel a finish is part of the distinction. Manny Pardo, the Detective, is more gun-focused and can finish downed enemies with firearms. The type of gun affects how that finish works, including noise and ammunition use. Don't treat every execution as free just because the target is already down. His slower melee handling also makes it worth reconsidering a route that worked well with a different character. The Henchman begins No Mercy with a silenced pistol and otherwise offers a fairly conventional weapon-swapping approach. The starting gun helps control the opening, but it doesn't remove the need to check the rest of the room or make the ammunition count. Sources: https://t.co/tt1rEkA6Zt https://t.co/hrnvuPNzP3 https://t.co/u12aLKo0RO https://t.co/XbRpGTvUrv

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