This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
POST 11: THROWING SOMETHING IS A REAL DECISION Brick: A first-game lethal throwable that can be recovered and can hit more than one enemy along its path. It gives you a different kind of ranged option from a gun, but you still have to think...
POST 10: BEARD'S SPECIALIST EQUIPMENT Beard deserves his own section because his weapon rules are different. He selects equipment and works with ammunition supplies instead of treating every enemy gun as a replacement. His combat knife rema...
POST 9: PISTOLS AND THE QUIETER OPTIONS Silenced pistol: Available in both games, though its availability changes. The suppressed shots are useful for avoiding the attention that ordinary gunfire attracts. That does not make you invisible....
POST 8: THE AUTOMATICS THAT CAN EMPTY BEFORE YOU NOTICE Uzi: Fast automatic fire in both games, but less controlled than a rifle. It suits a shorter engagement better than a desperate attempt to spray somebody across the map. Keep an eye on...
POST 7: SHOTGUNS, RIFLES, AND THE MAGNUM Shotgun: A common weapon in both games, with spread and a pause between shots that you need to respect. It can cover an approach well, but firing and then standing in the same exposed position is ask...
POST 6: WRONG NUMBER'S ODD MELEE OPTIONS Chainlink: A gang weapon with a slower swing and a longer active attack window. It can catch a moving enemy, but it is not the tool to choose if you're expecting rapid, careless corrections to save y...
POST 5: BIKER, ALEX, AND WEAPONS YOU DON'T JUST PICK UP Biker's cleaver is central to his playable sections in the first game. It stays with him, and the playable version is not something you can throw away whenever you feel like it. His li...
POST 4: THE FIRST GAME'S STRANGER EQUIPMENT Crowbar: A special find in Full House, rather than an ordinary weapon you'll expect in every level. It also has an exploration use involving the sewer entrance. It is worth remembering for more th...
POST 3: BIGGER BLADES AND HEAVIER SWINGS Machete: Available in both games, with a fast swing and a more forgiving active window than the little knives. It is a good example of why the rhythm matters as much as the appearance. You still need...
POST 2: THE EVERYDAY MELEE WEAPONS Baseball bat: Familiar, common, and useful in both games. The swing is slower than the small blades, but its attack stays active long enough to catch enemies who move into it. That makes it a reasonable ch...
POST 1: THE WEAPON IS ONLY PART OF THE PROBLEM One of the things I wanted to cover after talking about Hotline Miami was the weapons. Both games have a lot more going on here than just picking up whatever happens to be on the floor and runn...
I played both Hotline Miami and Hotline Miami 2: Wrong Number, and they were both amazing games. They were way different from what I expected. Very dark, gritty, a little twisted, and honestly pretty messed up in places, especially dependin...
I just got to Excalibur #42, and I was really surprised by what they did with this one. They’re in the middle of fighting Gatecrasher and the Technet, who are still trying to capture Rachel Summers, and then Horatio Cringebottom shows up wi...
I love Dishonored. It’s a great series, and I love the gameplay. I played Dishonored, Dishonored 2, and Dishonored: Death of the Outsider from beginning to end. But I found myself getting really agitated by the time I was done, and I don’t...
Random knowledge I just gained without meaning too. When someone dies, their eyelids don't stay shut. So the morticians sometimes use a cap on the eye that has small ridges, which keeps the eyes shut. I did not know that.
All right I just got done reviewing it. I'm missing about six issues in my reading order. Some of them I've already got. I put three directly where I'm at now, which is right after Mirror Outsong in that folder right after it. I put three o...
Speaking of X-Title read order, this is why I was saying that everything up until Muir Island Saga (in my read order) was mostly correct, but the rest was still pending, because I am still building it as I go and refining it. For example I...
Crimson Desert is one of my favorite open-world games. I have a lot I want to post about it, but I’m going to hold off until I play it again. I beat it once, and a lot has come out since then, plus there’s an expansion coming up. So I’ll re...
As I create/post things about video games and comics I'm reading/playing right now, I have a backlog of video games I've beaten as well. So I'll be creating strategy guides on small sections, lists, reviews, and informational thoughts on va...
14/14 — Children of Morta: Skills & Family Progression BOTTOM LINE The family system is what makes building these characters interesting. You can make somebody stronger for their own runs while also giving the next person a better chance. I...