This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
3/8 — Connor, the Kenways, and the colonial stories Assassin’s Creed III — October 30, 2012 Connor becomes involved in the American Revolution while trying to protect his people and dismantle the colonial Templars. His father, Haytham Kenwa...
2/8 — The other early releases and story additions The original run also had quite a few smaller games: • Assassin’s Creed Mobile — 2007. Gameloft’s mobile adaptation of Altaïr’s adventure. • Assassin’s Creed II Mobile — 2009. A separate mo...
1/8 — Assassin’s Creed, from the beginning Assassin’s Creed is an amazing series. Absolutely amazing. I’ve played the main games from the first one through the most recent, and there’s a lot more to this series than just the numbered releas...
Spoilers for Wonderland Finale and some later Wonderland storylines. I just finished Wonderland and its Finale, and I’m still trying to work through that ending. After everything Calie and Violet have been through, we get that reunion, Ches...
And then there's Cheshire back as a cat. Earlier in this stretch, he notices his desire to hunt weakening after spending too much time away from Wonderland. He also tells us he originally came from Earth, and Wonderland is where he became C...
Cheshire becoming the White Rook deserves its own post. Earlier, he explains how Wonderland gave him the form of a Cheshire. Hunting is a huge part of how he understands himself. But we've also watched him choose to stand beside Calie and p...
All right, I just finished the Wonderland epilogue, and that ending confused the hell out of me at first. Cheshire goes into the bowling alley and starts yelling, and I'm sitting here wondering whether they actually died. What was I suppose...
I just finished Wonderland, all 50 issues and the finale. There's a lot to talk about in that last stretch, especially issues 40 through 50. I've already talked about the Hatters, the different roles in Wonderland, and Calie wanting to get...
I just finished Wonderland. Finally. The entire Wolderland saga (grimm fairy tales) and I'm not sure what to say about the ending (for the finale). Very confused. Going to do some research on the ending and it was the last thing I was expec...
Assassin’s Creed is an amazing series. Absolutely amazing. I played every single one of them, from one all the way down to the most recent. Even went back and replayed parts of Mirage when they added that random update out of nowhere a whil...
The biggest class changes across Mass Effect are worth remembering when you plan a run. ME1 rewards combining several separately recharging powers. ME2 asks you to work around protection types, restricted weapons, and shared cooldowns. ME3...
ANDROMEDA: SENTINEL, INFILTRATOR, VANGUARD, AND EXPLORER SENTINEL Pros: Combines tech recharge and combo bonuses with extra protection from passive Tech Armor. It also helps with powers that consume shields. Mixing a useful primer, a compat...
ANDROMEDA: SOLDIER, ADEPT, AND ENGINEER SOLDIER Pros: Bonuses to weapon damage, accuracy, magazine size, and damage resistance. Marksman's Focus rewards successive kills with increased damage. If you are building around shooting, those bonu...
ANDROMEDA: THE CLASS RULES CHANGE AGAIN Andromeda does not lock Ryder into one of six permanent single-player classes. Your starting training determines your initial skills and gives you a corresponding starting profile: Security/Soldier, B...
MASS EFFECT 3: SENTINEL, INFILTRATOR, AND VANGUARD SENTINEL Pros: Overload, Warp, and Throw give you coverage against different defenses and a way to set up your own biotic explosions. Tech Armor adds damage reduction. With unrestricted wea...
MASS EFFECT 3: SOLDIER, ADEPT, AND ENGINEER ME3 opens every weapon category to every class. The tradeoff is weight: a lighter loadout improves power recharge, while a heavy one slows it. Soldier can build the highest carrying capacity; Adep...
MASS EFFECT 2: SENTINEL, INFILTRATOR, AND VANGUARD SENTINEL Pros: Overload for shields, Warp for armor and barriers, and Tech Armor for survival. Tech Armor restores your shields when activated and releases a damaging pulse when broken. It...
MASS EFFECT 2: SOLDIER, ADEPT, AND ENGINEER ME2 changes the rules. Most active powers share a cooldown within each character's own kit. Shepard using a power does not put the whole squad on cooldown, so coordinating squad abilities matters....
MASS EFFECT 1: SENTINEL, INFILTRATOR, AND VANGUARD SENTINEL Pros: Tech and biotics together. You can open locks, strip shields, disrupt weapons, lift enemies, and protect yourself with Barrier. That flexibility gives you more freedom when c...
MASS EFFECT 1: SOLDIER, ADEPT, AND ENGINEER First, an important version difference. In the original ME1, you can fire weapons outside your training, but they come with major handling limitations. Legendary Edition removes those untrained-we...