This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
**Halo Infinite Lockdown collectible sweep: every remaining stop** *Open-world and Tower collectible spoilers ahead.* Pair this sweep with the Lockdown objective circuit and Tower mission guide. Together they account for the region's **eigh...
**Halo Infinite: Academy first, then the multiplayer achievements worth planning around** Infinite's multiplayer checklist becomes much easier to read once you separate the practice tasks from the things that need a real match. A Custom Gam...
**Halo Infinite: finishing the campaign achievements without losing track of the ring** *Campaign locations and challenge spoilers below.* Before starting another run, open the achievement list and your campaign map together. They answer di...
**Halo Infinite: clearing Reformation's bases, targets and rescue call** Reformation is where a few useful detours can change the equipment you have for the rest of the campaign. There are eight named target encounters here, including a Wra...
**Halo Infinite Graveyards: the complete 18-stop collectible circuit** *Pelican Down area spoilers ahead.* The crash-site island is small enough to clear in one deliberate circuit. Its collectible inventory is **five Spartan Cores, five Spa...
**Halo Infinite Connections: all four Banished outposts and their collectibles** This route covers **Redoubt of Sundering, Forge of Teash, Armory of Reckoning and Horn of Abolition**. Each has five local pickups: one Spartan Core, two UNSC...
**Halo Infinite Connections: five FOBs, five targets and every Marine rescue** Connections is the large northern landmass opened after The Tower. This circuit covers its **five FOBs, five high-value targets and 15 named distress calls**. Th...
**Halo Infinite Lockdown: FOBs, rescues, targets and Ransom Keep** Lockdown is your first chance to make Zeta Halo easier before pushing the story forward. This circuit covers **FOB Golf and Foxtrot, Boxer, Cayman, Carrera and Starlight squ...
**Halo Infinite: Silent Auditorium, Bandana and the Harbinger** *Final-mission and boss spoilers ahead.* Silent Auditorium has one collectible: the **Bandana skull**. Its requirement starts before you reach the skull room: **do not kill Sen...
**Halo Infinite: The Road and House of Reckoning** *Mission and boss spoilers ahead.* The Road is the last big vehicle push. House of Reckoning trades that open space for two training arenas and two boss fights. There are no collectibles on...
**The Command Spire and Repository: both skulls and the route through** *Late-campaign mission spoilers below.* The two things worth knowing before this stretch are simple: the bright energy column at the start is not a lift, and Repository...
**The Sequence and Nexus: four beacons, then the route underground** *Mission and boss spoilers ahead.* *Mission spoilers below.* The Sequence is a navigation problem before it is a shooting problem. You need four separate data stops, and i...
**Spire and Pelican Down: Hunters, Adjutant Resolution, and the Spartan killers** *Mission and boss spoilers ahead.* These two missions change scale several times: a Hunter pair beneath a huge structure, a contained machine-boss fight, thre...
**Excavation Site and Conservatory: shut down the laser and survive the descent** *Mission and boss spoilers ahead.* The dig site is a fight about sightlines. Bassus is a fight about space. The Conservatory then asks you to use the equipmen...
**Outpost Tremonius, Recovery and The Tower: reach the ring and beat Chak 'Lok** *Mission spoilers below, including boss encounters.* This stretch moves from a contained landing-zone fight into the open world, then back inside a dangerous p...
**Warship Gbraakon and Foundation: the opening route, both skulls, and Tremonius** *Mission spoilers below, including boss encounters.* The opening two missions teach the habits that will carry you through Infinite: break a firing line befo...
**Halo Infinite campaign: start clean, use replay, and keep your achievement runs separate** Halo Infinite is easier to plan when you stop treating the first campaign run as an exam. You can finish a mission, discover you missed its skull,...
**Halo 5: Forge on Windows — all 22 achievement tasks** This is the Windows Forge checklist, not the Guardians campaign or its console multiplayer list. The useful way through it is to build one clearly named practice map, test it yourself,...
**Halo 5: the achievements waiting outside the campaign** Once the campaign checklist is done, there's still a whole other side of Halo 5 to work through. Some of these achievements take a few changes in the menus. Others depend on finding...
**Halo 5: getting the Score Attack achievements without making the run harder than it needs to be** Halo 5's Score Attack gives you another reason to go back through these missions once you know where you're going. This time you're paying a...