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**Halo Infinite Lockdown collectible sweep: every remaining stop**

· Games / Halo Infinite

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**Halo Infinite Lockdown collectible sweep: every remaining stop** *Open-world and Tower collectible spoilers ahead.* Pair this sweep with the Lockdown objective circuit and Tower mission guide. Together they account for the region's **eight cores, five lockers, twelve UNSC/Spartan pads, three Banished pads, five propaganda towers, two artifacts and two skulls**. Outpost Tremonius is a separate opening area; its three cores are not part of Lockdown's eight. The route below gives every scattered stop and repeats the mission/outpost anchors so you can reconcile the totals. Numbers are route labels, not in-game recording numbers. Spartan pads unlock recordings sequentially within their collections; don't skip a physical location because its recording name differs from another guide. **Golf and the eastern hills** Begin at FOB Golf. Take its **UNSC pad** from the platform by the sandbags near the capture terminal if you missed it during Recovery. 1. **Spartan pad — Golf overlook:** climb the short hexagonal ledge southeast of Golf. The pad rests at the base of the tall blue-gray cliff face above the FOB. 2. **Spartan pad — Boxer camp:** from Boxer Squad's rescue position north of Golf, go east to the small cliffside camp. Search beside the camp supplies rather than inside the rescue site's guard position. 3. **Propaganda tower — northern road:** west of Golf, follow the dirt road below The Tower; look among the roadside trees, northeast of the Foxtrot-side installation. 4. **Propaganda tower — eastern brink:** at the northeastern edge, opposite the Spire across the chasm, search the exposed supply platform. 5. **Forerunner Artifact IV:** climb the tall mountain southeast of Cayman Squad, northeast of Golf. Interact with the large stone-ring structure at the summit; simply approaching it isn't the archive pickup. 6. **Spartan Core — camp south of Golf:** approach from the west into the defended camp beside the chasm. The core sits near the drop, not up on the mountain above the map icon. 7. **Spartan Core — Carrera gorge:** farther south, near Carrera Squad, follow the gorge to the vertical cliff walls southeast of Ransom Keep. Check the end of the gorge for the container. Clear the camp before approaching a cliff-edge collectible. Being knocked sideways while studying a green highlight is a poor way to finish the search. For the mountain, use stable intermediate ledges and allow Grappleshot to recharge between climbs. **Foxtrot, the wreck and the stream** Return to **FOB Foxtrot** and take its UNSC pad, on the platform beside the container to the right when facing the terminal. 8. **Spartan Core — crashed Pelican:** south of Foxtrot, northwest of Ransom Keep, enter the aircraft wreck. The core is inside the debris, not on the adjacent hilltop. 9. **Spartan Core — landing pods:** east of Foxtrot, south of The Tower, search the landing-pod cluster, including the prominent red Banished pod. 10. **Propaganda tower — Foxtrot east:** east/southeast of Foxtrot, across the watery crevice from The Tower, beside the lowland route. 11. **Windfall Armor Emblem locker:** follow the shallow-water ravine northeast of Foxtrot and southeast of The Tower. The locker stands in the water between the rock walls. 12. **Scorpion Horvath armor-coating locker:** climb the ground northwest of Foxtrot, south/southwest of The Tower. The locker leans against the rocks on the cliffside. 13. **Spartan pad — Foxtrot ravine:** northwest of Foxtrot, drop into the narrow crevasse and search beside the dead Marine and Battle Rifle. 14. **Spartan pad — western brink:** continue toward the far western cliff southwest of The Tower. Check the metal/hexagonal shelf beside another dead Marine. This is the outer-edge stop, not the ravine from stop 13. 15. **Spartan Core — Briglard's east:** go east of Briglard's target position, northeast of The Tower. The container sits near the great chasm. A highlight directly above or below your marker can be misleading here. Before circling a mountain, look for whether the item belongs to the stream, the wreck interior or the ledge above it. These are distinct elevations, not interchangeable descriptions of the same spot. **Tower accounting: six pickups, not a rooftop locker** The Tower route supplies these stops: - **Midnight Griffin locker:** beneath the overhanging platform at the rear/southwestern edge of the compound. It is **not on the roof**. - **Spartan Core:** inside the ground-level building under The Tower near the prisoners. - **Spartan Core:** inside The Tower, up on the level above the first interior log floor, in an alcove off the circular route. - **What Was Inside:** interior UNSC pad behind a pillar/recess on the first level reached above the dead Spartan's equipment pickup. - **Harbinger:** red pad in the ground-level Banished container at the compound's southeastern side. - **IWHBYD skull:** on the actual roof, near the concert equipment. Use the upgraded grapple climb described in the mission guide, or return with an aircraft. The locker and skull are opposite kinds of search: below the projecting platform versus above the entire structure. Mixing them up creates an unnecessary climb. **Ransom Keep and the southern mountains** Ransom Keep contributes **one core and four pads**. The core is south of the silo yard at the foot of the steel ramp. **The Dream of Atriox** is beside the southeastern silo-yard wall; **Unnatural Defenses** is in the northern repair building. Follow the southern ravine to **To Andrew Valleros**, then climb the cliff above its entrance for **Making Ends Meet**. The objective guide contains the full outpost route. 16. **Olympic Stance locker:** climb the mountain west of Ransom Keep, south of Foxtrot. Search its open upper ground, with Banished nearby. 17. **Forerunner Artifact III:** on the mountain southwest of Ransom Keep, interact with the stone rings. This is a separate interaction from the nearby locker. 18. **Propaganda tower — western mountain hollow:** southwest of Foxtrot, west of Ransom Keep, in the wooded hollow beneath the hexagonal cliff. 19. **Spartan pad — southern mountain:** climb the high ground southeast of Ransom Keep, above the Starlight area and southwest of Carrera. Search the summit-side position near the dead Elite and UNSC supplies. 20. **Spartan pad — Starlight ramp:** at Starlight Squad's rescue camp, check underneath the ramp leading up to the gun position. 21. **Spartan pad — southern edge:** go south/southeast of Starlight to the southern cliff, southwest of Artifact III. On the flat hexagonal shelf, find the campfire stones and rifle; the blue pad leans against the orange UNSC supply box beside the tall metal wall. This pad belongs to the Ringfall collection, unlike the six Evacuation pads elsewhere in Lockdown. 22. **Banished Deception Warthog-coating locker:** at the far southern tip, look beside the cliff and dead trees. 23. **Propaganda tower — southern islet:** east of Starlight, on the separated southern islet; use a safe grapple crossing or an aircraft. **Blind: descend into the gorge** The remaining skull is **Blind**, hidden down in the southern canyon. Approaching from the north, climb the western side and look below for dead Marines and blue markings. Descend onto those ledges rather than dropping into the bottomless gap. Look beneath the projecting natural rock for the small metal shelf lit blue, between the rock and the towering metal pillars. Grapple down onto that shelf, keeping clear of the open drop. Face into the recess: the skull sits in its back-left corner, where the rough rock meets the metal wall. An aircraft makes a later return simpler, but you still need to identify the ledge rather than land on the mountain summit. Do not activate Blind while navigating a difficult cleanup climb unless you deliberately want its HUD-hiding effect. Finding the skull and enabling it are separate actions. Your final accounting is five scattered cores plus two Tower cores and one Ransom core; four scattered lockers plus the Tower locker; seven scattered Spartan pads plus two FOB pads, two Ransom UNSC pads and one Tower UNSC pad. The three red pads come from Ransom Keep and The Tower. Check those groups before declaring the region finished.

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