**Halo 5: getting the Score Attack achievements without making the run harder than it needs to be**
Halo 5's Score Attack gives you another reason to go back through these missions once you know where you're going. This time you're paying attention to the fights themselves: which enemies you leave behind, how quickly you get through them, and whether the skulls you've chosen actually help you earn a better result.
Start by selecting **Score Attack**, not an ordinary campaign replay. The mode supports solo and online co-op and skips the campaign cutscenes. It arrived with the June 2016 Warzone Firefight update; it isn't an MCC playlist or the same thing as Halo 4's individual mission par-score achievements. [Xbox's original announcement](https://t.co/eLyQlAfKO2) explains the feature.
**The five targets**
- **Drop a Quarter:** finish a Score Attack mission with at least 10,000 points.
- **Up For a Challenge:** reach 50,000 points with a skull multiplier of at least 2×.
- **The Hare:** beat a mission's par time in Score Attack.
- **The Tortoise:** finish a Score Attack mission with at least 500,000 points.
- **Party Hearty:** finish a co-op Score Attack mission with every participant scoring at least 200,000 points.
These conditions overlap, but they aren't interchangeable. A large score doesn't prove you beat the clock. Turning up the difficulty doesn't replace the specifically required **skull** multiplier for Up For a Challenge. And bringing a friend along doesn't automatically satisfy Party Hearty.
**A sensible first run: Osiris**
Osiris is a good place to begin because it's short enough to learn as a complete route. A commonly used scoring setup is **Normal with Catch, Fog, Famine and Thunderstorm**. Check the skull selection screen before launching so you know what you've enabled and what each modifier does.
This is a suggested starting setup, not a requirement for the achievements. You don't need to add Iron just to make the run look more impressive.
Work through the opening battlefield, then push through the security-station fighting and toward the final hill leading into the temple. Keep the mission route familiar before you start trying to shave seconds off it. If you still have to stop and wonder which opening leads forward, do a normal practice pass first.
For the scoring attempt, fight efficiently rather than sprinting past every group. Take useful kills while moving toward the next objective. Pick up ammunition as you cross the area instead of making a long trip back for a weapon you left behind. Use cover long enough to recover when you need it; a reckless push that gets you killed isn't a shortcut.
**Osiris has an 11-minute par time.** Use that as the time target for The Hare. The run still needs to finish below it; reaching the last battlefield before eleven minutes isn't the same as completing the mission.
If you reach the ending with a good score but miss the time, you've learned something useful. Your scoring setup works. The next pass can focus on the sections where you slowed down instead of adding more skulls.
**Give the 500,000-point attempt room to breathe**
The Tortoise looks like an enormous jump from the first scoring achievement, but you don't have to earn it on Legendary. Normal Osiris is a documented approach. Genesis on Heroic is another established choice for players comfortable with that mission's vehicle fighting.
I'd choose the mission you can finish cleanly. Knowing where a dangerous enemy appears is more valuable than selecting a harder difficulty and hoping the multiplier makes up for repeated mistakes.
Before a serious attempt:
- Make sure Score Attack is selected.
- Check your difficulty and skulls rather than assuming the previous lobby settings carried over.
- Know the main route and where you can replace ammunition.
- Decide whether this is primarily a score attempt or a time attempt.
- Finish the mission and check the final result before changing the setup.
Don't treat somebody else's exact score as a promise. Your kills, pace and run will differ. A published setup is a starting point you can adjust, not proof that every attempt will land on the same number.
**Co-op: agree on the goal before starting**
For Party Hearty, the published requirement is **at least 200,000 points for every participant**. Plan around that rather than assuming one player's big result covers the whole group.
A two-player attempt is easier to coordinate than a full group where everyone is chasing a different goal. Tell each other when you're moving on, share useful weapons, and watch the scoring information together. If somebody is falling behind, don't rush through the last section without checking what they still need.
There are older guides and player reports describing shared-score behavior differently. The sensible check is the actual post-mission result and each player's achievement status. Don't promise the group an unlock based solely on one number somebody remembers from an old video.
You can aim for The Tortoise on the same outing, but keep the requirements separate in your notes. “We finished co-op” and “we met both scoring conditions” are two different things.
**Finish with a small checklist**
- 10,000-point completion recorded.
- 50,000 reached with the required skull multiplier.
- A mission completed below its par time.
- 500,000-point completion recorded.
- Co-op completion with the Party Hearty requirement satisfied for everyone.
Once those five are done, you can go back to enjoying the missions without trying to make every fight serve three achievement attempts at once.
**Halo 5: getting the Score Attack achievements without making the run harder than it needs to be**
· Games / Halo 5: Guardians