This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Yakuza Kiwami: All 50 Locker Keys and Rewards All right, let's go through the locker keys in Yakuza Kiwami. There are 50, and some of the rewards are worth collecting before you sit down to work on gambling, Pocket Circuit, or the harder fi...
# Yakuza Kiwami 2: Later Substories, Four Shine, and Amon Picking up with Chapter 6, here's the rest of the substory route, including the club outings that begin earlier but depend on your business progress. The numbers match the Completion...
# Yakuza Kiwami 2: Substories from Chapters 1–5 All right, here's the first stretch of Kiwami 2's substory route, covering the stories that open in Chapters 1–5. Each entry has its unlock, starting point, and the steps that actually finish...
Yakuza Kiwami 2: Platinum and all achievements All right, next is the completion run for Kiwami 2. This one gives you more freedom to clean things up than 0 did, but there are several places where the trophy description and the Completion L...
Yakuza Kiwami 2: All 100 locker keys All right, this time we do have locker keys to collect. There are 50 in Kamurocho and another 50 in Sotenbori. I'm putting all of them here, along with what each locker contains and the requirements for...
Yakuza Kiwami 2 All right, next is Yakuza Kiwami 2. This is the remake of Yakuza 2, and this is where the change between the Kiwami games gets a little more complicated than just continuing the story. You're still following Kiryu, you're st...
Yakuza Kiwami: Training, Racing and the Remaining Substories This continues the complete Kiwami substory guide with the banknote hunt, hostess stories, Pocket Circuit, Komaki and MesuKing. The numbers match the in-game list. These are earli...
Yakuza Kiwami: All 78 Substories All right, this is the substory guide for the first Kiwami. I'm keeping the game's numbers so you can check your menu, find the one you're missing, and get straight to what you need to do. These chapters are...
Yakuza Kiwami: Platinum and Achievement Guide All right, let's get into the platinum and achievements for Yakuza Kiwami. If you've just finished doing this in Yakuza 0, there are a few things I want to clear up before you start planning ano...
Yakuza Kiwami All right, now we're moving into Yakuza Kiwami. This is the remake of the first game, so we're getting into the story that originally introduced Kiryu, Haruka, and the people around them. Coming into it after Yakuza 0 gives yo...
Yakuza 0: So Amon and Jo Amon All right, one more thing I wanted to cover before we finish up Yakuza 0 is Amon. There are two fights here, and each character gets his own. This is where I would take the time to get prepared instead of showi...
Yakuza 0: Mr. Shakedown and money farming All right, next is Mr. Shakedown. If you're trying to put money into abilities, properties, equipment, and everything else in Yakuza 0, this is something worth getting comfortable with. There is a w...
Yakuza 0: Combat Styles, All Six Masters, and Heat Action Completion All right, before we finish up Yakuza 0, I want to cover the combat training too. There's a lot here that you can easily leave sitting unfinished if you find one style you...
Yakuza 0: Dragon & Tiger equipment searches, crafting, and completion All right, this is one of those things in Yakuza 0 that looks like a little side activity until you start trying to finish everything. You send somebody out, wait for the...
Yakuza 0: all 32 Climax Battles Original Yakuza 0. Boss names below contain story spoilers. All right, this is the Climax Battle guide for Yakuza 0. There are 32 of these, and I want to go through all of them so you have something to work f...
Yakuza 0: Catfight Club, tournament wins, and the money requirements All right, this one is for the Japan Catfight Club in Yakuza 0. If you're trying to finish the achievements and the completion list, there are two different goals here, an...
10. Mahjong Goals: ten winning hands; five Mangan-or-better wins; one Haneman-or-better win; a Riichi Ippatsu win; a Full Straight win; ¥10 million earned. Use Quarter Games, Red Dora on and the two-han minimum off. Start with a concealed h...
Yakuza 0: Minigame Completion Guide All right, this is where I'm getting into the side things in Yakuza 0. There's a lot here. If you're working toward the Completion List, it helps to know what each game actually wants before spending hour...
Yakuza 0: Pocket Circuit, all races and rival challenges All right, let's get into Pocket Circuit. I'm covering the full run here, including the regular races, the rival races, the parts you need, and the order to do it in. There are a few...
Yakuza 0: Real Estate Royale All right, next is Real Estate Royale. This is Kiryu's business, and there's a lot more tied to it than just buying buildings. If you want his fighting styles opened up, the extra style at the end, and a steady...