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Yakuza Kiwami: All 50 Locker Keys and Rewards

· Yakuza Kiwami

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Yakuza Kiwami: All 50 Locker Keys and Rewards All right, let's go through the locker keys in Yakuza Kiwami. There are 50, and some of the rewards are worth collecting before you sit down to work on gambling, Pocket Circuit, or the harder fights. I also want to point out the keys tied to substories, because walking around looking for a sparkle on the ground will never get you those. The lockers are on Taihei Boulevard, just west of Millennium Tower, beside the lottery booth. Each key opens its matching locker. The completion-list requirement stops at 30 opened lockers, but this covers all 50 so you can get the equipment, valuables, racing parts, and cheat items as well. [Locker location](https://rpgsite.net/feature/6012-yakuza-kiwami-locker-guide-locker-key-locations-and-whats-inside-all-lockers) [Completion requirement](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/completion-list) Before you start searching You can pick up some keys in Chapter 2, but the lockers become usable in Chapter 4. Most of the remaining keys are available from Chapter 4. Purgatory, two later substories, and the gambling hall account for the later ones. By the time Chapter 7 gives you access to the gambling hall, the last location restriction can be cleared. You still need to do the relevant substories. [Chapter availability](https://dswiipspwikips3.jp/yakuza-kiwami/cheats-data/coin-locker-key.html) Visit Bob Utsunomiya at Tenkaichi Gate and buy Key Keeper for the Locker Key Watcher. The reward itself costs 3 CP, but you first buy Gotta Go Fast Lv. 1 for 2 CP on that ordered reward track. Budget 5 CP if you haven't bought either. Equip the accessory so it sounds when you're near a key. Just having it in your inventory won't help. The Card Watcher is a different accessory for MesuKing cards. [CP reward order](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/completion-rewards) A few of these are inside buildings, and F5 is particularly easy to overlook because the key is obscured. Watch for the interaction prompt when you reach the spot. Unless I mark another chapter below, the key is available from Chapter 4. The item after each location is the locker reward. A keys A1: Tenkaichi Street, in the road outside Poppo. Chapter 2. Reward: Medieval Silver Coin. A2: West Showa Street, between the cones near the underground entrance west of Sushi Gin. Reward: Buddhist Statue. A3: Northern Senryo Avenue, in front of the vending machines. Reward: Dinosaur Fossil. A4: Shichifuku Parking Lot, beside the row of vending machines. Reward: Clay Figurine. A5: Inside Debolah, against the right-hand side of the lower dance floor. Reward: Meteor Fragment. B keys B1: Right in front of the coin lockers on Taihei Boulevard. Reward: Sacrifice Stone. B2: The corner where West Taihei Boulevard turns toward Theater Alley. Chapter 2. Reward: Brass Knuckles. B3: In the street on North Senryo Avenue, near the Champion District's western approach. Reward: Scotch Whisky. B4: Northwest of Theater Square, at the base of a pillar near Debolah. Reward: All Ones Charm. B5: Purgatory's underground entertainment area, on a wooden projection off the main walkway. Chapter 5. Reward: Medieval Painting. [A and B location reference](https://rpgsite.net/feature/6012-yakuza-kiwami-locker-guide-locker-key-locations-and-whats-inside-all-lockers) [Street and interior screenshots](https://gamersheroes.com/game-guides/yakuza-kiwami-coin-locker-key-location-guide/) C keys C1: Obtained during The Cell Phone Plan. Chapter 5. Reward: the Dagger used in that substory. The steps are below. C2: Millennium Tower East Street, near the parked bikes. Reward: Dagger. C3: Theater Square, between the two supports of the tall sign. Chapter 2. Reward: 1-2-3 Gum. C4: The narrow passage between buildings in the southwestern Champion District. Reward: Trips Yokan. C5: Down the stairs near the Todo Building on Theater Avenue, by the vending machine below street level. Chapter 2. Reward: Staminan Spark. D keys D1: At the Nakamichi Street and Taihei Boulevard intersection, on the camera shop's side of the pavement. Reward: Binding. D2: Park Boulevard, on the bathhouse-side pavement. Reward: Bloody Binding. D3: Inside Yoshida Batting Center, beside the arcade machines at the back. Reward: Fighter's Binding. D4: The empty lot behind the Nakamichi Alley Poppo. Reward: Metal Jacket. D5: Inside Shoten, toward the back of the shogi parlor. Reward: Springy Arm Guards. [C and D location reference](https://darage.com/guide/ryukiwami1/k04.html) [English reward names](https://gameskinny.com/tips/yakuza-kiwami-coin-locker-key-locations-locker-contents/) E keys E1: Go behind Serena and climb the outside staircase to its rear door. Chapter 2. Reward: Gentleman's Umbrella. E2: The road just inside the southern Pink Street gate. Reward: Tauriner Maximum. E3: Far eastern end of East Shichifuku Street, near the save point and parked bicycles. Reward: Piss Mountain Stone. E4: The northern end of the Hotel District's western road, by the vending machines. Reward: Even Goro's Beads. E5: Pink Alley, in the narrow passage just north of Karaokekan. Reward: Cool Striker. F keys F1: Shichifuku Street, on the road in front of MEB behind Millennium Tower. Reward: Golden Blackjack. F2: Nakamichi Alley, at the corner after following the southern path east. Reward: Repair Kit. F3: Children's Park on West Shichifuku Street, beside the water tap. Reward: Lopsided Cigarette. F4: Inside Orchid Palace Mahjong, beside the counter. Reward: Banker's Piece. F5: Inside the Taihei Boulevard Akaushimaru, by the rear seating. Move toward the back and watch for the prompt. Reward: Toughness Infinity. [E and F location reference](https://kouryakutsushin.com/ryu-kiwami/%E3%82%B3%E3%82%A4%E3%83%B3%E3%83%AD%E3%83%83%E3%82%AB%E3%83%BC%E3%81%AE%E9%8D%B5) [F5's hidden position](https://dswiipspwikips3.jp/yakuza-kiwami/cheats-data/coin-locker-key.html) G keys G1: West Shichifuku Street, in the road outside M Store. Reward: Blackjack. G2: The northern bend of Park Boulevard, near the utility pole. Reward: Player's Piece. G3: Inside Cafe Alps, toward the back counter. Reward: Blackjack Amulet. G4: Inside Mach Bowl, in front of the men's restroom. Reward: Bust Amulet. G5: The back lot north of Tenkaichi Alley, near the stacked cardboard boxes. Reward: Stone of Enduring. H keys H1: Public Park 3, under the playground equipment. Reward: Stun Gun. H2: Northern Theater Square, near Debolah and the theater sign. Chapter 2. Reward: Black Jewel. H3: The eastern Senryo Avenue alley, near the save point. Reward: Royal Joker Card. H4: North Pink Street, just north of Beam. Reward: Lucky Hanafuda Card. H5: Inside Vincent, in the back corner near the pool-table area. Reward: Ruby Plate. [G and H locations and rewards](https://steamcommunity.com/sharedfiles/filedetails/?id=1670634257) [Location screenshots](https://gamersheroes.com/game-guides/yakuza-kiwami-coin-locker-key-location-guide/) I keys I1: The open lot in Nakamichi Alley opposite Ebisu Pawn, toward the air-conditioning units at the back. Reward: Zero Jewel. I2: Far western end of Suppon Street, near the parked bicycles. Chapter 2. Reward: Lucky Tile. I3: Complete The Crane Game. Reward: Modified Model Gun. The full key sequence is below. I4: Purgatory's surface area at West Park, along the narrow central passage beside the blue fencing. Chapter 5. Reward: Marble Sphere. I5: The dead-end side passage in Park Alley, near the trash bin. Reward: 10-10-1 Charm. J keys J1: East Taihei Boulevard, just east of Kotobuki Drugs' entrance. Reward: Metal Bat. J2: Inside Pocket Circuit Stadium, near the entrance and track-side tables. Reward: Metal Frame. J3: Millennium Tower's forecourt, on the sloping path beside the planting area. Reward: Give Up Piece. J4: At the far end of the Japanese gambling hall's corridor. Chapter 7, after story access opens. Reward: Diamond Plate. J5: Obtained during Yakuza on the Run. Chapter 6. Reward: Charismatic Photo. [I and J chapter and reward reference](https://gameskinny.com/tips/yakuza-kiwami-coin-locker-key-locations-locker-contents/) [Interior location reference](https://darage.com/guide/ryukiwami1/k04.html) The three substory keys C1: The Cell Phone Plan In Chapter 5 or later, check the small passage off Tenkaichi Alley and answer the phone beside the body. Follow the calls, then speak to the woman outside Bantam to receive C1. Go to the lockers, answer the next call, and open C1 for the Dagger. Continue to Theater Square for another call, then head to Yoshida Batting Center and speak to the man in the coat. Finish the fight to complete the substory. You get this key during the quest, not as something you need to search the street for after completing it. The dagger in C1 is part of that sequence. [The Cell Phone Plan walkthrough](https://supersoluce.com/soluce/yakuza-kiwami/ndeg42-cell-phone-plan) I3: The Crane Game Go to Club SEGA on Nakamichi Street and speak to the customer by the UFO Catcher. His requests are Jumbo Bunchan, then the Woo family of Woo Papa, Woo Mama, and Woo-kun, then Jumbo Chestnut. Leave and return between the requests when needed. If the right toys aren't in the machine, ask the employee to change the prizes. After handing over the last toy, leave the arcade. Help the customer when he's confronted outside and win the fight. That final scene gives you I3. Handing over one toy, or even finishing the toy requests without the outside encounter, isn't the whole substory. [The Crane Game walkthrough](https://supersoluce.com/soluce/yakuza-kiwami/ndeg23-crane-game) J5: Yakuza on the Run From Chapter 6, find the running man on Nakamichi Street and speak to him. Beat him to receive J5, then head to the lockers. Another group confronts you there. Win that fight and finish the locker sequence for the Charismatic Photo. Read that accessory's effect before putting it on. It makes enemies swarm you more in battle. If street fights suddenly feel much more aggressive, check whether you've equipped it. [Yakuza on the Run walkthrough](https://supersoluce.com/soluce/yakuza-kiwami/ndeg43-yakuza-run) [Charismatic Photo effect](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/accessories) What I would keep instead of immediately selling E5's Cool Striker and J2's Metal Frame belong to Pocket Circuit. Keep them for the racing work. C5, E2, and F5 give you recovery items. B1 and G5 give you defensive accessories worth reading before harder fights. The gambling and board-game items are the other big reason to open more than the minimum 30 lockers: • Cee-lo: B4's All Ones Charm, C3's 1-2-3 Gum, C4's Trips Yokan, and E3's Piss Mountain Stone. • Cho-han: E4's Even Goro's Beads and F3's Lopsided Cigarette. • Oicho-kabu: I5's 10-10-1 Charm, with C4's Trips Yokan also usable here. • Baccarat: F4's Banker's Piece and G2's Player's Piece. • Blackjack: G3's Blackjack Amulet and G4's Bust Amulet. • Roulette: H2's Black Jewel and I1's Zero Jewel. • Poker: H3's Royal Joker Card. • Koi-koi: H4's Lucky Hanafuda Card. • Mahjong: I2's Lucky Tile. • Shogi: J3's Give Up Piece. [Cheat-item uses](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/other-items) [Cee-lo items](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/cee-lo) [Oicho-kabu items](https://gamefaqs.gamespot.com/ps4/181171-yakuza-kiwami/faqs/75194/oicho-kabu) Save before using those. Check the game's completion requirement and Haruka's request before deciding where to spend a limited item. A good result in a normal session doesn't automatically finish a separate request she gives you later. If you're missing the last few Check C1, I3, and J5 against the substory steps. Then check B5 underground, I4 above ground in Purgatory, and J4 inside the gambling hall. After those, check the indoor keys and the staircase locations rather than doing another full street sweep. I would collect keys whenever I'm already passing through an area, then use the locker labels to finish the gaps. Go back to the lockers regularly, claim the rewards, and save. Finding the key and actually opening its locker are two different steps, and the completion counter is looking for the opened locker.

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