This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Kurohyō 1 substories: Chapter 1 Substories open after the Choraku scene. You can leave difficult optional fights until later. In particular, Horii is level 10 while Tatsuya is still learning the basics. 1. Demon of Kamuro / 神室の悪魔 Start...
Kurohyō 1 substories: what counts, what can be missed, and how to get unstuck The substory list contains 105 entries when you include the repeat collectible milestones, ranking milestones and hostess stories. It is not just the street conve...
Kurohyō 1: all four part-time jobs, how they work and what counts for completion If you're looking for work before Chapter 3, keep going with the story. Ask a Poppo clerk about jobs, follow the lead to Asia, help the tout outside and finish...
Kurohyō 1 walkthrough: Chapter 10, The Outcome Final-chapter spoilers. Keep a separate save before committing to the ending, and don't overwrite your only pre-finale save with clear data. 1. The chapter opens with a fight alongside Taizan a...
Kurohyō 1 walkthrough: Chapter 9, The Traitor's Identity There are two major matches in Chapter 9. The first has a special loss condition, so don't charge in with your usual high-damage Heat routine. Before advancing: finish “Ukyo Joins DIS...
Kurohyō 1 walkthrough: Chapter 8, The Agreement The early Saki event gives you Jujutsu, so continue the story before trying to complete this chapter's Jujutsu interview. 1. Speak to the three marked men: one on Taihei Boulevard West, one on...
Kurohyō 1 walkthrough: Chapter 7, The Incident 15 Years Ago Save before the later fight alongside Tenma. It has a partner Heat Action that completion players should record during this visit. 1. Leave the locker room and beat the Kuki men. T...
Kurohyō 1 walkthrough: Chapter 6, Obstruction Put some money aside before starting the information search. Carrying ¥70,000 covers the lounge requirement reported by the Japanese walkthroughs; one guide gives a lower figure, so treating ¥70...
Kurohyō 1: combat controls, Heat and injuries Kurohyō gives you quite a few options beyond standing in front of somebody and throwing punches. Here are the PSP controls and the things to watch when a fight starts going badly. If you're usin...
Kurohyō 1: how to unlock all 20 fighting styles The style tree is worth keeping beside you while you play. Several styles need other styles at specific levels, and three of the basic styles come from side quests. If you skip those quests, y...
Kurohyō 1 walkthrough: Chapter 5, The Price of Suspicion Bring injury medicine into this chapter's match. The story puts unusual pressure on Tatsuya's legs. 1. Check the locked infirmary, then enter the locker room to collect Saki's parcel....
Kurohyō 1 walkthrough: Chapter 4, Fugitive There is a lot of running around in Chapter 4. The clue order matters more than the distance. 1. Take Saki's call and meet her outside Don Quijote. You receive the Heaven volume of the secret book...
Kurohyō 1 walkthrough: Chapter 3, Meaning of Violence This chapter opens the part-time jobs and ends with an opponent who punishes careless button-mashing. 1. Ask a Poppo clerk about work. Any of the three Poppo branches works. 2. Go to the...
Kurohyō 1 walkthrough: Chapter 2, Show of Strength Chapter 2 gives you room to build Tatsuya up, but keep at least ¥10,000 for the required JeweL visit. 1. Collect the card key, leave the room and speak with Taizan to learn Boxing. Talk to...
Kurohyō 1 walkthrough: Chapter 1, Branded to Kill Story spoilers for Chapter 1. This walkthrough is for the first PSP Kurohyō, not the sequel. English patch wording varies, so the chapter number, character and location are the useful refere...
Kurohyō 1: Tsukahara's training and the 101 cats If you keep leveling Tatsuya and still feel like your attacks need work, check his training stats separately. Character level, fighting-style proficiency and paid training are different parts...
Kurohyō 1: what to do with your clear save Before you start cleaning up the rest of Kurohyō, keep the clear-data save the game lets you create after the ending. Put your next playthrough in another slot. You may want to come back to that or...
Kurohyō: Ryū ga Gotoku Shinshō: where to start All right, next up is the first Kurohyō. This is the PSP game starring Tatsuya Ukyo, also called Black Panther. The sequel, Kurohyō 2: Ryū ga Gotoku Ashura-hen, is a separate game. Make sure th...
Spoilers for the Tarot miniseries ending. I thought this ending was stupid as hell. Talisman spends all this time fighting against the Order of Tarot, gets imprisoned, and then suddenly he's taking the power and becoming the King of Pentacl...