This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
KENZAN! MAHJONG: SCORING, OPPONENTS AND KEEPING THE LEAD Han measures yaku and bonus value. Fu measures the hand's smaller structural value. The game calculates the payment, but understanding the scale helps you decide when a hand is worth...
KENZAN! MAHJONG: THE YAKU REFERENCE Use this as a standard riichi reference while building hands. Kenzan's in-game rule display remains the authority for optional patterns and special-limit treatment. The sources checked do not provide a co...
KENZAN! MAHJONG: WHY THE GAME WILL NOT LET YOU WIN A normal completed hand has four groups and a pair. A group is a same-suit sequence such as 3–4–5, a triplet of identical tiles, or a declared quad. Seven Pairs and Thirteen Orphans are spe...
KENZAN! MAHJONG: THE 50,000-POINT COMPLETION PLAN The target is at least 50,000 points in one completed match, not 50,000 accumulated across visits. Japanese completion documentation specifies the end of the East or South round. Play throug...
KENZAN! SHOGI TRIALS 7–FINAL: THE HANDICAP GAMES These are the remaining five Gion trials, including the Final Trial after number 10. Starting positions below were checked directly against the board diagrams. The plans adapt to the opponent...
KENZAN! SHOGI TRIALS 1–6: STARTING POSITIONS AND PLANS Play at Gion Inari Shrine from 5-1. A clear opens the next trial. This post uses the actual KHHsubs starting-board diagrams, checked against each trial's turn order, reserve pieces and...
KENZAN! SHOGI RANKING: THE COMPLETE LADDER Play at Narikane Shogi in Rakugai from 5-6. Entry is listed as 50 Mon. Beat an opponent above your current grade to advance. The grades climb from Rank 10 toward Rank 1, then from 1st Dan through 1...
KENZAN! SHOGI: THE RULES THAT MAKE THE TRIALS PLAYABLE Shogi completion requires both the ranking ladder's Shogi King and the entire Gion trial series. That means ten numbered trials plus a Final Trial. Trials start at Gion Inari Shrine fro...
RYU GA GOTOKU KENZAN!: ARMOUR COLLECTION, PART 3 ACCESSORIES 15–28 Stats are Impact/Blade/Bullet/Fire. H is Handsomeness. You can equip two accessories. Request and bounty numbers match the sidequest catalog; story steps indicate the earlie...
RYU GA GOTOKU KENZAN!: ARMOUR COLLECTION, PART 1 The full catalog contains 47 pieces: 19 body armours and 28 accessories, called Protection in KHHsubs. Equip one body armour and up to two accessories. Names here follow KHHsubs. Coffman call...
KENZAN! THE FIVE INVENTED WEAPONS: BATS AND FANS Five entries in the 227-weapon register come from Gyotensai's inventions. His house is in northeastern Gion, accessible from 5-1. These weapon recipes become available from 7-4, subject to th...
KENZAN! WEAPON REGISTER: SPECIAL This installment covers 7 named weapons and 7 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a total fro...
KENZAN! WEAPON REGISTER: GREATSWORDS 2 This installment covers 14 named weapons and 43 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a t...
KENZAN! WEAPON REGISTER: GREATSWORDS 1 This installment covers 14 named weapons and 39 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a t...
RYU GA GOTOKU KENZAN!: ARMOUR COLLECTION, PART 2 ACCESSORIES 1–14 Stats are Impact/Blade/Bullet/Fire. H is Handsomeness. You can equip two accessories. Request and bounty numbers match the sidequest catalog; story steps indicate the earlies...
KENZAN! WEAPON REGISTER: SHORTSWORDS This installment covers 20 named weapons and 54 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a tot...
KENZAN! WEAPON REGISTER: LONGSWORDS 3 This installment covers 15 named weapons and 32 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a to...
KENZAN! WEAPON REGISTER: LONGSWORDS 2 This installment covers 15 named weapons and 27 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a to...
KENZAN! WEAPON REGISTER: LONGSWORDS 1 This installment covers 15 named weapons and 25 register entries including refinements. Stats are Attack / Force / Speed. Each refinement fee is paid to advance from the preceding listed grade, not a to...
KENZAN! GREATSWORD AND STAFF RECIPES: EVERY CRAFTING BRANCH Every arrow below consumes the preceding weapon at Final Grade if it can be refined. Finish all available grades again between arrows. Fees exclude those refinements, base purchase...