This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
**Far Cry 3 endgame guide: Hoyt's poker game, Riley's rescue and both endings** **Full ending spoilers.** This covers Aced in the Hole, Betting Against the House, The Doctor Is Out and Hard Choices. Restock before accepting Hoyt's poker inv...
**Far Cry 3 mission help: the prison, the burning fields and the satellite defense** Spoiler scope: Prison Break-In, Kick the Hornet's Nest and Paint It Black. This guide covers their objectives and trouble spots, without revealing the endi...
**Far Cry 3 relics: a complete lookup companion and eight troublesome pickups** Spoiler scope: collectible access and mission names. The linked index covers the full collection; the written routes below concentrate on eight useful or awkwar...
**Far Cry 3 Letters of the Lost: all 20 locations, with the entrances that matter** Spoiler scope: collectible locations and their weapon reward. No campaign ending spoilers. A letter icon can put Jason directly above the object while leavi...
**Far Cry 3 memory cards: all 20 outposts to check** Spoiler scope: outpost names and an unlockable weapon. No campaign ending spoilers. Memory cards are one of Far Cry 3's tidier collectible hunts. Every one is inside the safe house of a p...
**Far Cry 3 territory guide: all 18 tower areas, better outpost attacks and the way south** Spoiler scope: exploration progression and the setup of Fly South. No villain deaths or ending spoilers. Three different kinds of progress can get m...
**Far Cry 3 weapons and crafting: build the loadout, then hunt for the space to carry it** Spoiler scope: weapon names, progression rewards and rare-animal hunt locations. No ending spoilers. Jason starts with very little carrying space. Bu...
**Far Cry 3 skills: all 54 upgrades and a sensible way through the trees** Spoiler scope: skill-unlock mission names, without their story outcomes. Applies to Jason's single-player campaign. The first useful question in the skill menu is wh...
**Far Cry 3 editions: what carries over, what disappeared and where Blood Dragon fits** Availability checked November 1, 2026. No story spoilers. The words Far Cry 3 appear on several releases that do not contain the same things. Before fol...
**Far Cry 3: the island keeps finding ways to pull you off the road** Spoiler scope: the opening situation and general game systems. No ending spoilers. A pirate outpost sits beside the road. There is high ground behind it, an alarm inside...
**Predator's secret phials: the complete chapter checklist, with Beach and Native routes** Predator's secret phials are easy to leave behind when a level is pushing you toward the next explosion. A couple of the early pickups need to be col...
**Jack Carver, Val and Doyle: why the early Far Cry stories need to stay separate** **Major spoilers for Far Cry, Instincts and Evolution.** The early Far Cry games reuse familiar faces without telling one uninterrupted version of the same...
**Far Cry 2: the barge, the prison escape and the final point of no return** **Major story and ending spoilers.** Far Cry 2 has plenty of fights you can approach from another hill or another road. The barge and prison sequences give you les...
**Far Cry 2's mercenaries: friendship, favors and betrayal** **Major spoilers for Far Cry 2, including the late-game betrayal.** Far Cry 2 can make you care about someone without giving you a good reason to trust their judgment. A mercenary...
**Far Cry 2 Jackal tapes: sixteen pickup sites, plus the one Reuben gives you** Far Cry 2's tape count is easy to misread. There are **sixteen recordings to collect in the world**, eight in each district, plus the initial recording received...
**Far Cry 2 diamonds: a complete regional lookup and a twelve-case northern route** There are 221 diamond cases in Far Cry 2, and a flashing GPS light is only the beginning of finding some of them. A case can be above the road, below a brid...
**Far Cry 2's map: what opens when, and which detours are worth taking** A straight line on Far Cry 2's map can be an awful route. It may cross a checkpoint, a river with no convenient crossing and a mountain that does not care how urgently...
**Far Cry 2 weapon unlocks: convoy rewards and three loadouts with a purpose** The weapons shop is more useful when you know what the next job unlocks. Arms-dealer convoy missions expand the catalogue, but unlocking a gun and purchasing it...
**Far Cry 2: medicine, upgrades and the purchases that actually help** Far Cry 2 does not have a skill tree waiting for you to turn the mercenary into a different class. Most practical improvement comes from equipment, weapon upgrades, safe...