This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
**Instincts and Evolution: putting Jack's feral powers to work** Jack's new abilities are the biggest reason Instincts feels different from the original Far Cry. They also create a temptation to charge at everything. That works right up unt...
**Far Cry: getting through Dam and Volcano without wasting the opening** **Major late-game spoilers for the original Far Cry campaign.** This covers the troublesome stretches of Dam and Volcano, not every fight in the game. Classic follows...
**Far Cry's original arsenal: what to carry, what to leave, and when to move** The first Far Cry gives you four weapon slots and a lot of reasons to wish you had a fifth. A gun can be excellent and still be the wrong thing to carry into the...
**Far Cry 2: a beautiful place where almost every job makes things worse** Spoilers: the premise and core systems. No ending details. Far Cry 2 asks you to pay attention to the journey. Getting a job is easy enough. Reaching it with useful...
**Far Cry Vengeance: the Wii's very different stop in Jack Carver's story** Spoilers: the opening premise and adaptation differences. No ending details. Far Cry Vengeance needs to be approached as its own release. It takes material from Ins...
**Far Cry Instincts Predator: what is actually in the package?** Spoilers: broad campaign premises only. Far Cry Instincts Predator is one of those titles that makes a series checklist harder than it should be. It sounds like the next separ...
**Far Cry Instincts Evolution: Jack Carver's trouble follows him** Spoilers: the opening premise and returning powers. No finale details. Instincts Evolution starts with a useful complication: Jack Carver has already survived one nightmare,...
**Far Cry Instincts: when Jack Carver became part of the experiment** Spoilers: the premise and feral-power progression, without the ending. Far Cry Instincts gives Jack Carver a different kind of survival problem. The jungle is still dange...
**Far Cry: the original island, before the series found its usual rhythm** Spoilers: the opening setup and the game's broad change in enemy types. No ending details. The first Far Cry deserves a little room of its own. Going back to it with...
**Far Cry in Order: The Games, the Branches and the Editions That Matter** The numbered Far Cry games are easy enough to line up. The confusion starts with Instincts, Predator, Classic Edition, standalone releases and season passes that inc...
**Far Cry: From the First Island to Yara** Spoiler note: this overview includes New Dawn's premise, which reveals a major outcome of Far Cry 5. Far Cry is one of my favorite series. I have beaten these games, and I have put a hell of a lot...
**Campaign Evolved: planning a Remix run and a LASO run** Remix changes what you meet. LASO changes how much room you have to survive it. Both use skulls, but they are different modes with different preparation, and neither should be confus...
**Campaign Evolved: the achievements to check after the credits** The mission guides get you through the story and its collectible detours. The remaining achievements ask you to play particular sections differently, and a few settings can i...
**The Maw: finish the engine work before worrying about the driving** Halo: Campaign Evolved. Ending spoilers. You still have three skulls and a terminal to collect, and the last skull is inside the timed Warthog escape. Read its location b...
**Keyes: learn the route before trying Catch** Halo: Campaign Evolved. Major story spoilers. Catch makes this mission different from a straightforward collectible sweep. It requires Heroic or Legendary and a fast opening run to the gravity...
**Two Betrayals: shoot the conduits, not your way through an old guide** Halo: Campaign Evolved. Mission and story spoilers. The generator mechanic has changed. In this version, each pulse generator has three power conduits to destroy. You...
**The Library: four stops worth making between the Flood fights** Halo: Campaign Evolved. Route and collectible guide; not the original Library's floor-by-floor layout. The remake changes this level enough that following an old Black Eye or...
**343 Guilty Spark: collect the last skull before the evacuation ends** Halo: Campaign Evolved. Major story spoilers. The last collectible is outside during the evacuation defense. Don't finish the fight and then decide to explore the trees...
**Assault on the Control Room: keep the tank until the route actually ends** Halo: Campaign Evolved. Conventional progression and collectible stops. This is a long mission with several bridges that look similar. The tank bridge, the paired...
**The Silent Cartographer: open the island before going underground** Halo: Campaign Evolved. Conventional route and collectible stops, not a Map Quest challenge attempt. The first security door closing is part of the mission. You have not...