← Post History

**Far Cry's original arsenal: what to carry, what to leave, and when to move**

· Games / Far Cry

Read the original post on X

**Far Cry's original arsenal: what to carry, what to leave, and when to move** The first Far Cry gives you four weapon slots and a lot of reasons to wish you had a fifth. A gun can be excellent and still be the wrong thing to carry into the next stretch. The useful question is what problem each slot solves. There is no XP-based skill tree or purchasable ability build in this campaign. This guide is for the original campaign, including its Classic adaptation. Button prompts and handling differ between versions, so the advice is about equipment and decisions rather than a particular control layout. **Give the four slots different jobs** A sensible starting framework is a general-purpose rifle, a close-range option, a long-range weapon and a heavy hitter. Change it when the level gives you a reason to. - **M4:** the straightforward medium-range rifle. Controlled fire is easier to correct than holding the trigger while the target moves behind cover. - **AG36:** a scoped rifle with an attached grenade launcher. Remember that the grenade travels in an arc; the rifle sight does not turn it into a straight-flying bullet. - **OICW:** a later rifle combining a scope with explosive ammunition. It can cover several jobs, which makes the other slots easier to specialize. - **MP5:** the suppressed option. Use it to make a deliberate opening, not as permission to stand in front of the whole camp. - **P90:** a fast-firing close-range alternative. Short engagements suit it better than spending a magazine on a distant speck. - **Jackhammer:** a shotgun for tight spaces and close enemies. - **Sniper rifle:** remove distant threats before crossing open ground. - **Machine gun:** sustained fire at the cost of accuracy. - **Rocket launcher:** useful against vehicles, groups and heavy resistance. Those basic roles are laid out in the [original manual](https://t.co/qheQYMgkew). The pistol and machete also exist, but do not keep either out of habit if the next fight calls for something more useful. The main loadout mistake is duplication. Carrying several automatic weapons can leave you with plenty of bullets and no comfortable answer to a marksman across a valley. The opposite mistake is carrying several specialist weapons and having nothing forgiving when a guard rounds the corner. **Look before committing** The binoculars combine magnification, enemy tracking and a directional microphone. Use them before choosing the first target. Start with elevated positions and mounted weapons, then look for the route you intend to use after firing. A useful scouting pass answers three questions: - Who can shoot into the place where you plan to stop? - Which piece of solid cover can you reach without crossing the whole clearing? - If the first shot goes badly, where can you withdraw without running deeper into the camp? Do not confuse a concealed approach with a safe firing position. Grass can help you arrive unnoticed; a substantial rock or wall is more useful once bullets are coming back. **Spend equipment on an advantage, not a panic** Rocks offer distraction. Frag grenades, flashbangs and smoke serve different purposes, so check the selected throwable before using it. CryVision helps in poor visibility. Health and armor are separate supplies worth checking before leaving a cleared area. The practical habit is to prepare the next action while you still have cover. Reload before crossing, select the right explosive before the doorway and let your stamina recover before a long exposed movement. Sprinting until the meter is empty and then discovering a gap or a pursuing enemy is an avoidable problem. If you keep dying at the same checkpoint, change the opening rather than repeating the entire fight faster. Pick a different first target, move to another side of the approach or bring a weapon that fixes the specific problem. The island offers enough room in many encounters that the first route you notice does not have to be the route you keep using.

Browse more posts · Find me on other socials