This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
All three Traversal Challenge rewards 28. Point Launch Boost | Traversal Challenge 1.0. Press X at the moment Miles reaches a zip-to-point target for a stronger launch. The timing is worth learning early because you can use it constantly ar...
All three Combat Challenge rewards 25. Spin Cycle | Combat Challenge 1.0. Repeated Triangle inputs while throwing an enemy prolong the spin. Use the space around that enemy; a crowded area makes the sweep more useful. If you're exposed to a...
Camouflage skills: room control 21. Patient Spider | Level 12, one point. Increases camouflage capacity. More time is useful when you're moving between cover or waiting for enemies to separate. I'd rather spend that extra time setting up a...
Camouflage skills: keep the power available 17. Concealed Presence | Level 7, one point, after Camouflage is introduced. The camouflage meter refills 20% faster. A good choice if your stealth approach involves taking one opponent out, repos...
Venom skills: bigger groups and safer openings 13. Miles Smash! | Level 9, one point. Expands Venom Smash's area. This is a straightforward improvement to a move you already know. It is especially useful when the edge of a group keeps escap...
Venom skills: the early tools 9. Venom Smash | Available after the introductory skill unlock, one point; commonly listed as level 1. L1 + Square + X produces an area attack around Miles that damages and stuns nearby enemies. Use it when peo...
Combat skills: finishers and guns 5. Trained Technique | Level 8, one point. You can hold a second finisher, with the second charge requiring a ten-hit combo. Some tougher enemies take two finishers. Saving both gives you a way to remove a...
Combat skills: getting more out of ordinary fighting 1. Energy Syphon | Level 3, one point. Your attacks and dodges build Venom energy faster. This is an early recommendation because so much of Miles' control comes from having energy availa...
Unlock rules before spending points The normal skill-tree purchases cost one skill point each. Leveling supplies points, but leveling alone doesn't bypass story progression. The skill menu opens after the introductory mission, Hold Onto You...
MILES MORALES: SKILLS Where I would start I wanted to put together a proper breakdown of Miles' skills because there's a lot more going on here than punching somebody until they stop moving. The Venom attacks, camouflage, regular combat and...
Making the last few requirements less frustrating For the 100-hit combo, pick an encounter with enough enemies, play defensively, and don't get so focused on the number that you ignore an incoming attack. For the no-damage base, choose a ba...
New Game+ and the five Remastered extras 73. One More Time: finish a New Game+ playthrough. 74. Power and Responsibility: finish a playthrough on Ultimate difficulty. You can combine this with the NG+ run. Select Ultimate for that run and l...
Silver Lining, all seven extra trophies 66. Frenemies: finish Old Friends. 67. Terminated: finish One Plus One Equals Win. 68. Unplugged: complete the Screwball chase. 69. The Wages of War: finish Aiding a Human. 70. Unacceptable: finish Sc...
The Heist, all seven extra trophies 52. The Cat Came Back: finish The Maria. 53. Here Kitty-Kitty: finish the Black Cat chase. 54. Bye Felicia: finish Follow the Money. 55. The Long Con: finish Like a Fiddle, following the stolen-artwork in...
The small things that can be left at the end 44. Wing It: travel across the rooftops. Its underlying progression comes from disturbing rooftop pigeon flocks as you move, so normal rooftop traversal helps. 45. Born to Ride: use the subway/fa...
Combat cleanup 38. Spider-Sensible: perform ten perfect dodges. Buy Perfect Dodge first and react to the blue timing cue. 39. Arachnophobia: perform 75 stealth takedowns. Replay stealth challenges if the count is still short after your stor...
Skills, suits, and gadget purchases 33. Superior Spider-Man: buy the full skill tree. That is 34 nodes costing 49 points, obtainable by level 50 in a normal run. 34. The Scientific Method: craft a gadget upgrade. 35. Science FTW!: craft 15...
Taskmaster's challenges 27. Short Fuse: earn at least Spectacular in one Taskmaster bomb challenge. 28. Fists of Fury: earn at least Spectacular in one combat challenge. 29. Ninja: earn at least Spectacular in one stealth challenge. 30. Spy...
Bases, factions, and their objectives 21. All the King's Men: finish every Fisk Hideout. 22. Inner Sanctuary: finish every Demon Warehouse. 23. Mercenary Tactics: finish every Sable Outpost. 24. Back in the Slammer: finish every Prisoner Ca...