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Camouflage skills: keep the power available

· Games / Marvel's Spider-Man: Miles Morales

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Camouflage skills: keep the power available 17. Concealed Presence | Level 7, one point, after Camouflage is introduced. The camouflage meter refills 20% faster. A good choice if your stealth approach involves taking one opponent out, repositioning, then waiting to disappear again. Use cover while it refills; the upgrade shortens the wait rather than removing it. 18. Measured Response | Level 7, one point. Attacking while invisible uses less camouflage energy. This supports a more aggressive approach to the power. If you're only using camouflage to escape and never attack from it, your immediate benefit will be smaller. 19. Unseen Strike | Level 8, one point. When a Venom attack defeats an enemy, the finishing blow doesn't consume camouflage energy. The condition matters: it is about the defeating hit, not every Venom attack becoming free. Weaken a target first if you want to make the most of that saving. 20. Never See It Coming | Level 11, one point. Venom Punch gains extra damage when used from camouflage. This is an opening-hit option against something you want gone quickly. Turn invisible before the punch, not after it, and check where the attack will leave you if the target survives.

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