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All three Traversal Challenge rewards

· Games / Marvel's Spider-Man: Miles Morales

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All three Traversal Challenge rewards 28. Point Launch Boost | Traversal Challenge 1.0. Press X at the moment Miles reaches a zip-to-point target for a stronger launch. The timing is worth learning early because you can use it constantly around the city, not just inside the challenge that teaches it. 29. Quick Recovery | Traversal Challenge 2.0, after completing 1.0. Press X during the landing roll to get airborne again. It's a way to rescue your momentum after touching down. Watch Miles' landing rather than mashing jump all the way through the fall. 30. Quick Zip | Traversal Challenge 3.0, after completing 2.0. Allows another aerial web zip without the usual altitude loss. Think of it as a small route correction or a way to keep moving across an awkward gap. It doesn't replace every swing, and you still need to pay attention to what is ahead of you.

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