All three Traversal Challenge rewards
28. Point Launch Boost | Traversal Challenge 1.0.
Press X at the moment Miles reaches a zip-to-point target for a stronger launch. The timing is worth learning early because you can use it constantly around the city, not just inside the challenge that teaches it.
29. Quick Recovery | Traversal Challenge 2.0, after completing 1.0.
Press X during the landing roll to get airborne again. It's a way to rescue your momentum after touching down. Watch Miles' landing rather than mashing jump all the way through the fall.
30. Quick Zip | Traversal Challenge 3.0, after completing 2.0.
Allows another aerial web zip without the usual altitude loss. Think of it as a small route correction or a way to keep moving across an awkward gap. It doesn't replace every swing, and you still need to pay attention to what is ahead of you.
All three Traversal Challenge rewards
· Games / Marvel's Spider-Man: Miles Morales