Camouflage skills: room control
21. Patient Spider | Level 12, one point.
Increases camouflage capacity. More time is useful when you're moving between cover or waiting for enemies to separate. I'd rather spend that extra time setting up a safe takedown than rush an unsafe one simply because the meter is running.
22. Web Cocoon Bomb | Level 13, one point.
Use L1 + R1 on a hanging, webbed-up stealth victim to pull the cocoon down and web nearby enemies. This needs setup. Pay attention to where a ceiling takedown leaves the cocoon and whether somebody is actually walking underneath it before spending the opportunity.
23. Blinding Light | Level 14, one point.
Press L3 + R3 while camouflaged for an area stun that reveals Miles. Useful when you choose to turn an invisible approach into an open fight. It ends the concealment, so it isn't the move I'd use while trying to keep an entire base completely undetected.
24. Unseen Force | New Game+, level 23, one point.
While camouflage lasts, your combo is protected from resetting and attacks add an extra combo point. This helps maintain momentum, but the protection is tied to the power being active. Don't ignore the meter and assume the same rule continues after visibility returns.
Camouflage skills: room control
· Games / Marvel's Spider-Man: Miles Morales