← Post History

Venom skills: bigger groups and safer openings

· Games / Marvel's Spider-Man: Miles Morales

Read the original post on X

Venom skills: bigger groups and safer openings 13. Miles Smash! | Level 9, one point. Expands Venom Smash's area. This is a straightforward improvement to a move you already know. It is especially useful when the edge of a group keeps escaping your original blast, but I'd still take the time to pull the group together first. 14. Venom Dash Launcher | Level 11, one point; Venom Dash must be available through the story. Press X as the Dash connects to chain into a Venom Jump without paying for a separate Jump. That timing is the important part. Practice it on a replayable encounter until you can connect the launch deliberately instead of hoping it happened. 15. Venom Rocket | Level 16, one point. Off-the-wall attacks can inflict Venom stun, with a five-second limit between triggers. It rewards using the room instead of fighting only in the middle of the floor. Once it triggers, use the stun window rather than trying to force the same effect again immediately. 16. Bio-Electric Instincts | New Game+, level 22, one point. A fatal incoming hit triggers a free Mega Venom Blast, once per encounter. This is a backup when a fight goes badly, not unlimited invincibility. Once it has saved you, adjust what you're doing instead of assuming it will save you again in that same fight.

Browse more posts · Find me on other socials