This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Yakuza 5 Remastered: all 25 tourist photo locations Start each city's assignment by talking to its tourism representative. He lends you a camera. At the locations below, move into position until Photograph appears, then press Confirm. You d...
Yakuza 5 Remastered: all 25 Tsukimino map scraps and every treasure claim As Saejima, collect the sparkling map pieces around Tsukimino. There are five maps with five scraps each. Open Items, then use R1/RB to check Valuables for your piece...
Yakuza 5 Remastered: all 50 Kamurocho locker keys The lockers sit at the southern end of Kamuro Theater in the center of the district. Use first-person view with R3 for keys on signs, wires and high walls; aim at the sparkle and press Confi...
Yakuza 5 Remastered: all 50 Sotenbori locker keys The lockers are in the southwest corner of Sotenbori. For elevated sparkles, press R3 for first-person view, aim at the key and press Confirm when prompted. Move closer if needed. Haruka can...
YAKUZA 5 REMASTERED: COMPLETE RIVER AND SEA FISHING CHECKLIST Fishing has two separate lists. Catching an Ito, Goby, or Umbrella in one mode is not a reason to skip its entry in the other. Buying a fish as bait or receiving one elsewhere al...
YAKUZA 5 REMASTERED: SAEJIMA'S FULL HUNTING WALKTHROUGH Story missions, all 20 village contracts, the 12 Jizo statues, and the traps that waste time. Spoilers follow. PREPARATION THAT ACTUALLY MATTERS The first three hunting missions occur...
YAKUZA 5 REMASTERED: KIRYU'S COMPLETE TAXI DRIVER GUIDE This covers the actual jobs, race order, answer sequences, and useful upgrades. Story spoilers follow. START HERE Taxi Driver opens in Part 1, Chapter 2. The story introduces a driving...
YAKUZA 5 REMASTERED: EVERY SHINADA SUBSTORY Shinada has 15 substories. Eleven begin in Part 4, Chapter 2; Shinada the Store Clerk follows Dirty Heart; The Scoop Photo and Daddy Papa arrive in Chapter 3; Miki's Job waits until Chapter 4. Thi...
YAKUZA 5 REMASTERED: EVERY AKIYAMA SUBSTORY Akiyama has 15 listed substories. The first group becomes available in Part 3, Chapter 3, after his story encounter with Saigo. Geriatric Dance-Off depends on Dancin' Akiyama, two more stories wai...
YAKUZA 5 REMASTERED: EVERY HARUKA SUBSTORY Haruka has 15 listed substories. Unless an entry says otherwise, begin looking in Part 3, Chapter 2. Noa Amon is an additional hidden challenge, not a sixteenth entry on her normal list. Several of...
YAKUZA 5 REMASTERED: EVERY SAEJIMA SUBSTORY Saejima has 15 listed substories. Two begin in his opening Kamurocho section, one starts in the mountain village, and the rest belong to Tsukimino. The early Kamurocho pair can also be finished wh...
YAKUZA 5 REMASTERED: EVERY KIRYU SUBSTORY Here is Kiryu's complete list, with where to begin, what opens it, and what to do. The answer sequences below are for Remastered. Some PS3 dialogue questions use different answers. Kiryu has 18 list...
YAKUZA 5 REMASTERED: PLATINUM / ACHIEVEMENT ROADMAP The first thing to know about Yakuza 5 is that Hall of Famer requires 100% completion. Beating the story, doing the substories, and trying each minigame will leave a considerable amount un...
YAKUZA 5 / REMASTERED All right, now we're at Yakuza 5, and this is where the series gets enormous. Five playable characters, five cities, and enough different activities that your progress through the crime story can come to a complete sto...
Yakuza 4 Remastered: the finale and all four Amon fights Major boss spoilers below. This is the preparation and tactics post for the fights at the end, including the optional Amon challenge. Before leaving New Serena The finale combines the...
Yakuza 4 Remastered: all 35 Ultimate Matches These unlock after finishing the story and live on the main menu. Your story inventory doesn't carry into them. Strongest presets have the developed character toolkit; Weakest presets strip it ba...
Yakuza 4 Remastered: allies, police calls, gangs and the Coliseum The four protagonists don't share every activity. Akiyama builds allies, Tanimura responds to police calls, Kiryu clears gangs, and Saejima's trained fighters feed into the C...
Yakuza 4 Remastered: Fighter Maker and all five apprentices Saejima's Fighter Maker activity opens through Sodachi in Part 2 Chapter 4. The job is to get each apprentice ready for a three-fight Rookie Tournament within fifty training turns....
Yakuza 4 Remastered: Hostess Maker, Fashionista and the business cards This is the older hostess-training activity, not the table-management game from Yakuza 0 or Kiwami 2. Akiyama recruits one woman at a time, changes her presentation, tra...
Yakuza 4 Remastered: learning the four fighters properly One of the easiest ways to make Yakuza 4 frustrating is to settle into Akiyama's combat and then expect the next three characters to behave the same way. They don't. Their strengths,...