This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
https://t.co/gtdU1qk6NI First version has been released. This was everything I needed right now, and some extra features to give it a starting point. In time I can make it more feature heavy than the Adobe and other ones that charge money t...
Something very weird happened. @sama @thsottiaux I was working today, and I ran out of Usage this morning. So around 12:45 I used a reset and continued working. When I first watched the usage it dropped down to 99, then 98, so it was droppi...
The first pass works pretty well. It doesn't allow me to do whiteouts for annotated PDFs so I'm going to fix that now. I'm going to fix it so it opens the PDFs up at 100% instead of 60%. While I'm in there I'm going to add the ability to: -...
I'm working on another open source project. I'm going to roll it out here in a few hours. It's going to be a simple one to start with but I needed to edit a PDF and it was for someone who didn't want their information inside of ChatGPT, whi...
The landscape for Other World is finally coming together... slowly. I cut down the map size for now to focus on JUST that one city then I'll expand afterward. The original concepts are attached. So the 4 attached concepts are the idea, but...
All right today, aside from client work, I'm mostly working on that new game I showed yesterday, Otherworld. I'm still struggling with the landscape. I think this is going to take me a while to get right. I've even scaled back a little bit...
This is part two but there's a lot of game series that I've beaten: - Halo - Gears of War - Yakuza - Assassin's Creed - Dishonored - Mass Effect There are so many series that I've beaten from start to finish, every single game ever made in...
X is my only social. I've scaled down to just one. Because of that I've been posting a lot more. Going forward I plan on posting even exponentially more than I have been so far. I have a lot of hobbies, interests, and passions, which means...
https://t.co/4RggMpz80r Here are a few attached concepts. I am pretty sure I have fallen in love with the general layout (the road layout, town layout, and housing. I still want to fine tune/arrange a few things in a specific way but I love...
I wanted to share what I had so far. I want to actually share more of the interior as well but I got distracted with some personal stuff when I was in the middle of filming the video. This shows you the initial character, the laying down an...
I do see a somewhat noticeable difference in the usage of Astra since launch. It was pretty high. I burned through a lot over the weekend, even with me having the resets. Yesterday I burned through a lot and after the reset last night I sti...
https://t.co/LQ2eCBTtLj This was posted in 2011. I found it, and read it, originally in 2013. I kept it saved, lost it for a long while, then found it a second time in 2015. In total I have known of it's existence for... 13 years. As an Aut...
Over the last few weeks I've been building out an idea in mind. I'll be releasing it into my main website: https://t.co/bsu1gOopAY as a new experiment in a few days. It's going to be related to Museums (in a way). More incoming.
The update I'm rolling out for Life Engine is going to include the same thing I did with the other three text-based games that I've been working on: - Stability fixes - Bug fixes - Balancing - Some of the features may be expanded a little b...
I'm wondering if Codex with Astro probably handles open tabs on other threads. If I start 7 threads and those threads all start browser tabs and start working in different tabs, and then that thread's finished and sits forever with 7 or 8 o...
Life Engine - https://t.co/W4RBF9BXOJ This one I have NOT updated yet. But I will be pushing out my local vesion in the next few days the same way I did the ones above. This is going to be one of my long-term flagship projects. I am doing a...
https://t.co/WPlx1giiCg This one was the same thing. i went through and fixed balancing and bug issues, added extra options later in the game so it had more variety and fixed a few game breaking issues. The stable version should be ready to...
https://t.co/222VSmRrhA This one was more technical than the others so it took more work, especially playing mechanics through until end game. Here are the highlights of this push. - Simplified the homepage and navigation. - Rebuilt the gui...
https://t.co/zaeGksCKTb This game was probably one of the ones that were assembled the hastiest originally. I had an idea, and I ran with it. The second update a few weeks after released fixed a few issues, and this update should fix the re...
Big day of updates. I mentioned a few days ago that i was pushing big stability updates for all my text based games. Each one is listed below and a breakdown of what was changed. I just rolled out the changes a few minutes ago. When I first...