The landscape for Other World is finally coming together... slowly. I cut down the map size for now to focus on JUST that one city then I'll expand afterward.
The original concepts are attached.
So the 4 attached concepts are the idea, but some of them are off. I wanted my player house to be a bit different and expandable over time.
You can see from the gameplay image where it's starting to take form, and slowly coming together. Still need to fix house directions, orientations and road layout. The fork in the road isn't the way that I'm wanting so I'm redoing that now and the 3 lower houses on the right are being redone as more expensive looking houses/properties.
Player will be able to live their life as they want as the core gameplay idea, including breaking into peoples houses and stealing (if they decide too) so bigger and more expensive looking houses will be harder to get into and have a lot more loot. A lot of ideas planned for the game long-term.
Also, the core idea of the game is a bit hard to explain. So as you play the game over time you'll be able to expand/update/upgrade your house. Eventually you'll get access to a mysterious room with a machine you can hook into. When you hook into it you'll load your concious into a separate area then choose a "world" then it'll shift you into another reality while you are hooked into the machine that is a replica of the existing world BUT with a lot of things changed.
One might be a zombie apocalypse with boarded up doors and windows. You can play that entire game inside that world, another one might be a cyberpunk style game reminiscent of the old Shadowrun games on super nintendo/sega, and another might be something else entirely. They'll all possibly affect the world in various ways as the story progresses. All separate yet still connected into a bigger story. I have a lot of ideas.
The landscape for Other World is finally coming together... slowly. I cut down the map size for now to focus on JUST that one city then I'll expand afterward.
· Other posts