Big day of updates. I mentioned a few days ago that i was pushing big stability updates for all my text based games. Each one is listed below and a breakdown of what was changed. I just rolled out the changes a few minutes ago.
When I first built these games it was a bit careless. No balancing, bugs, errors, random stuff incomplete. They just weren't complete, playable, version 1 games. So the focus of these recent updates were to fix stability, bugs, errors, and balancing issues and wrap up features that were only partially finished. All of these games are what I consider "infinity" games. As long as I'm alive I'll always go back to them over time and add more features to them, make them better, and expand them over time.
I am going to post about each one in a separate post. Then post one exception in the forth, and why.
Big day of updates. I mentioned a few days ago that i was pushing big stability updates for all my text based games. Each one is listed below and a breakdown of what was changed…
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