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I wanted to share what I had so far. I want to actually share more of the interior as well but I got distracted with some personal stuff when I was in the middle of filming the…

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I wanted to share what I had so far. I want to actually share more of the interior as well but I got distracted with some personal stuff when I was in the middle of filming the video. This shows you the initial character, the laying down and sitting animation. I also showed the menu for the dresser and the Refriderator. These are all initial rudimentary systems. The characters (between Meshy, and Blender, and Astra) still took a total of around 6-8 hours with a lot of back/forth to get it to where it is now. Then the landscape of the main city has taken about 22 hours in total. I can't seem to get it hte way I wanted exactly so I am taking a step back and creating concept imagery for exteriors, interiors and roads. I have a very specific vision for the game direction up to a certain point and a good idea of how I want the story to unfold as well. The current playable demo can be found here, buut there's a long way to go. The landscape, exterior, interior, city and everything in this first city is still changing rapidly. So it's probably not playable with so many updates getting pushed out. I started this as a rough idea draft then got pulled into it pretty deeply. https://t.co/4RggMpz80r Feedback is welcome. going to keep grinding on this. Now that I have the basis I'll start sharing concept art for it as I settle on what I want, and updates on the landscape. For now I am going to finalize the exact layout, interior and exterior of this entire city and surrounding roads before I do anything else with functionality or gamplay. What started with a small test idea has turned into something I'm having a ton of fun making as the vision is starting to come together.

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