This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
**Spartan Assault — Operation D: Captured Chance** Solo missions D-1 through D-5. Captured Chance is the evacuation operation. That means several missions can go wrong even while Palmer is doing perfectly well herself. The people and vehicl...
**Spartan Assault — Operation C: Monolith** Solo missions C-1 through C-5. This operation follows Davis back on the moon. There is a timed push, an engineer rescue, a convoy ambush and an escort before the final defense. Watch the objective...
**Spartan Assault — Operation B: Tempered Shield** Solo campaign missions B-1 through B-5. Tempered Shield starts with enemies trying to break through your defenses and ends with you driving a tank through theirs. In between, there is a Jac...
**Spartan Assault — gold stars, Assault Ops and achievement cleanup** Platform differences are called out below. The easiest way to make Spartan Assault feel like a grind is to keep replaying missions without deciding what that replay is su...
**Spartan Assault — Operation A: Umbra** Covers the five solo missions, not the separate console co-op mode. Umbra moves between holding a position, taking out artillery, protecting a convoy and driving a Wraith. The main thing is not to tr...
**Spartan Assault: pick the right version before chasing the achievements** Spartan Assault is one of those games where a guide can be right about the mission and still send you after the wrong achievement. The Xbox versions and the PC vers...
**Halo Wars 2 Terminus Firefight: build a defense that can survive more than one kind of wave** Terminus Firefight is the base-building survival mode from Awakening the Nightmare. It is not Blitz Firefight: you are managing an economy, an a...
**Halo Wars 2 Blitz: build the deck around the fight you need to win** Blitz takes away the base-building phase and puts the army in your hand. That gets you into combat quickly, but it also means a bad deck follows you through the entire m...
**Halo Wars 2: getting more out of the Banished than a pile of heavy units** The Banished can hit hard, but the interesting part is how much control they can bring to a fight. Healing, shields, cloaking, artillery and movement abilities can...
**Halo Wars 2: building a UNSC army that can actually stay in the fight** A Scorpion is a great tank. It is not a replacement for an economy, anti-air or knowing what is waiting outside the base. The UNSC has enough specialized units that y...
**Halo Wars 2: a campaign achievement route that keeps the different challenges straight** There is a lot to finish after the credits, but it helps to separate the things the game is measuring. Completing a mission, earning gold, clearing i...
**Halo Wars 2: Manifestation — the Proto-Gravemind and the four turret positions** **Awakening the Nightmare finale. Full boss spoilers.** The last fight rewards preparation before the boss more than frantic rebuilding during it. Once the P...
**Halo Wars 2: The Archive — beams, Jump Pack Brutes and the final locks** **Awakening the Nightmare, mission four. Story spoilers.** The Archive takes away the base-building routine. You have a small force moving through a dangerous facili...
**Halo Wars 2: Light the Fuse — collect power without leaving the drills exposed** **Awakening the Nightmare, mission three. Story spoilers.** The economy changes here. Power Extractors are unavailable, so the power for upgrades and the sal...
**Halo Wars 2: Fighting Retreat — hold long enough, then get Pavium out** **Awakening the Nightmare, mission two. Story spoilers.** This is not a mission about saving every base. You are buying time, opening an escape route and keeping Pavi...
**Halo Wars 2: What Could Go Wrong? — escort the Scarab and shut down the defenses** **Awakening the Nightmare, mission one. Story spoilers.** A Scarab sounds like all the help you could possibly need until the enemy starts attacking it fro...
**Halo Wars 2: Not on My Watch — stop the launch without losing the Colossus** **Operation: SPEARBREAKER finale. Mission spoilers.** The timer makes this mission look like a straight rush. It is really a circuit around the launch site: disa...
**Halo Wars 2: Gatecrashers — towers, rescue objectives and the Retriever** **Operation: SPEARBREAKER. Mission spoilers.** Gatecrashers gives you an enemy that can do some of your work for you. The Controller Sentinels hate the Banished too...
**Halo Wars 2 — Last Stand: protect the control room through the final assault** **Main campaign, mission 12. Ending spoilers.** Last Stand takes away the normal base-building routine. You have the troops and reinforcements provided to you,...
**Halo Wars 2 — The Halo: save Bravo Base and control the towers** **Main campaign, mission 11. Mission spoilers.** The Halo brings back the control-tower fight from Ascension, but now there is a Retriever Sentinel roaming the battlefield....