This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
**Halo Wars 2 — The Foundry: capture the Scarab and keep it alive** **Main campaign, mission 10. Mission spoilers.** Getting a Scarab does not mean the rest of the army has become decoration. It means you have something powerful enough to b...
**Halo Wars 2 — Under the Dark: Snipers, mines and the three Kodiak positions** **Main campaign, mission 9. Mission spoilers.** Under the Dark works much better when you let the artillery do its job. The Kodiaks can hit a position before th...
**Halo Wars 2 — Hold the Line: protect the cannon, barricades and base** **Main campaign, mission 8. Mission spoilers.** This is a defense mission with enough room to make a mess of your own defenses. If you spend every lull watching the ti...
**Halo Wars 2 — From the Deep: defend three approaches and stop the Scarab** **Main campaign, mission 7. Mission spoilers.** From the Deep starts in the middle of a fight, and then asks you to build a proper defense while the next attacks a...
**Halo Wars 2 — Lights Out: shut down the portals and finish the fight with Decimus** **Main campaign, mission 6. Mission spoilers.** Lights Out is a long mission with several separate jobs. You are disabling four hacked portals, rescuing p...
**Halo Wars 2 — The Cartographer: conduits, Sentinel swarms and the route to the map room** **Main campaign, mission 5. Mission spoilers.** The Cartographer punishes the habit of giving an attack order and looking away. The conduits call in...
**Halo Wars 2 — One Three Zero: rescue the prisoners and bring them home** **Main campaign, mission 4. Mission spoilers.** This is Alice's mission, and the troops you rescue are the force you have to work with. There is no comfortable produ...
**Halo Wars 2 — Ascension: take the towers without leaving the skulls behind** **Main campaign, mission 3. Mission spoilers.** Ascension looks like a race to capture three towers. It is, eventually. But charging straight into that race can...
**Halo Wars 2 — A New Enemy: build the base, collect the logs and fight Decimus** **Main campaign, mission 2. Mission spoilers.** A New Enemy gives you the base-building and army management that the opening mission held back. The temptation...
**Halo Wars 2 — The Signal: the opening drive, all six logs and the escape** **Main campaign, mission 1. Story spoilers for the opening.** The Signal is a short introduction, but it is worth getting the controls straight here. You are not d...
**Halo Wars 2: what you need for the campaign, expansions and achievement runs** There are two things I would sort out before starting Halo Wars 2: which campaigns you actually own, and what kind of run you want to do. Otherwise it is very...
**Halo Wars: Definitive Edition — plan the skirmish cleanup before grinding wins** Before replaying the same quick match a hundred times, clear the wins that need a particular map, leader or mode. Those matches can move several checklists f...
**Halo Wars: the Covenant army needs more than a powerful leader** The Covenant leaders are actual units on the battlefield. That's a major difference from choosing a UNSC commander, and it makes it tempting to spend the whole match watchin...
**Halo Wars: learning the UNSC without building one of everything** The easiest way to waste resources is to build every production building because you might need it later. Then the actual attack arrives and you have an impressive base wit...
**Halo Wars: Definitive Edition — cleaning up the campaign achievements** Finishing the campaign leaves several different checklists behind. Difficulty, gold medals, par times, skulls and timeline entries are not interchangeable, and trying...
**Halo Wars: Escape — open the matching doors and don't lose track of the clock** *Final-mission spoilers. Halo Wars: Definitive Edition, mission 15.* There are six interlocks around the portal, arranged in three opposite pairs. Clearing a...
**Halo Wars: Reactor — clear the climb before bringing up the core** *Campaign spoilers. Halo Wars: Definitive Edition, mission 14.* The Elephant towing the reactor should not be the first thing to discover a defended ramp. Move the army ah...
**Halo Wars: Beachhead — get Anders out, then take the bases** *Campaign spoilers. Halo Wars: Definitive Edition, mission 13.* Beachhead starts as an escape and turns into a much larger operation. Don't treat the opening as an invitation to...
**Halo Wars: Repairs — protect the workers, not just the machinery** *Campaign spoilers. Halo Wars: Definitive Edition, mission 12.* Repairs has two very different targets: finish the core quickly, or keep the battle going long enough to sh...