This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Nicholas has one of the most complicated places in Dorothy's original group. His strength makes him useful almost immediately. He can deal with physical threats that would be a much bigger problem for the others. But underneath that metal b...
Bartleby's history is pretty ugly. Zinna created living scarecrows from people she had power over, and the transformation was tied to what she did to their minds. Bartleby was caught up in that history, too. His appearance is a reminder of...
Thorne is a Kavari warrior, and his history gives the whole question of courage a much more personal side. He comes from a people who place enormous importance on their pride and their obligations to one another. When the Skarabs threaten h...
Glinda has a much more involved role with Dorothy's original group than simply appearing to point her toward the next destination. She travels with them and helps them work through the search for the Veridian Scepter. Dorothy needs someone...
Toto is a wolf in this version, and he has a history in Oz before Dorothy ever meets him. He was the companion of the wizard Faedhlan. With Lynessa and the Skarabs closing in, Faedhlan entrusted him with the scepter and sent him away. Toto...
Dorothy starts out in Kansas, living with Aunt Em and Uncle Henry, and a wolf turns up carrying something a witch desperately wants back. She names him Toto and refuses to give him up. That decision brings the danger right to her home. Lyne...
Dorothy's original group in Grimm Fairy Tales gives you a pretty good idea of how far Zenescope is willing to take a familiar story. You recognize the names immediately. Dorothy, Toto, the Scarecrow, the Tin Man, the lion, Glinda. Then you...
The ending gets into some very uncomfortable territory. The heroes discuss giving Proteus an artificial body, but the combined Gilbert and Kevin don't accept that as the life they want. Cyclops also proposes trying to persuade them to end t...
The merged Proteus is a much bigger problem than the collection operation that created him. Now Gilbert and Kevin can impose their thoughts on reality, and Edinburgh starts being transformed around them. The city's people and surroundings b...
The opening brings this right into the lives of Artie, Leech, and Wiz-Kid. Harness and Piecemeal arrive at their school with the Alliance of Evil, and the children trying to intervene get hurt. That gives Cable's team a reason to start foll...
Gilbert's power is very specific, and that matters here. He can tune into an energy signature, locate it, and take that energy into himself. That's why these apparently scattered stops around the world are part of one operation. They're fol...
Harness has a lot going on beneath that huge armored appearance. She uses an energy tether as a whip or leash, and her A.I.M. battlesuit gives her enhanced strength, protection, weapons, and teleportation equipment. The tether is important...
Harness and Piecemeal are two characters I wanted to talk about together because their entire story is tied into what one of them is forcing the other one to do. I've finished Kings of Pain now, so I can go through the whole thing, includin...
If Mutt runs off, first work out which situation you're actually dealing with. If you told him to Stay, call him back. If you deliberately sent him home, collect him through Theresa at the mill. Neither of those means you've lost him becaus...
For exploring, Seek is the big unlock at Houndmaster level thirteen. Have Mutt search while you're out walking and pay attention when he starts leading you somewhere. He can point you toward interesting places and containers, including thin...
Sic unlocks at Houndmaster level five. This is where you can deliberately send Mutt at someone and use the time he buys you. When he grabs an enemy, you've got an opportunity to move, attack or get some pressure off Henry. Against a single...
Hunt is available at Houndmaster level three, and it gives you one of the easiest ways to make Mutt useful early. For hares, talk to him and set him to hunt game. Walk through an area where there are rabbits and let him go after them. He ca...
The first thing I'd sort out is the difference between calling Mutt over and choosing what you want him doing while you travel. Heel keeps him close. Free gives him more room to wander while following you. Stay lets you leave him in a parti...
Continuing my A Woman’s Lot walkthrough, I wanted to spend more time on Mutt and go through how to actually use him. There's enough going on with him that just saying feed the dog and unlock a few perks leaves out a lot. You can use him for...
Mutt deserves a place in this walkthrough because he is useful well beyond these two stories. With the DLC available, speak with Theresa at the Rattay mill about taking him along. Again, recruiting him does not require starting or finishing...