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Dorothy starts out in Kansas, living with Aunt Em and Uncle Henry, and a wolf turns up carrying something a witch desperately wants back. She names him Toto and refuses to give…

· Comics / Grimm Universe

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Dorothy starts out in Kansas, living with Aunt Em and Uncle Henry, and a wolf turns up carrying something a witch desperately wants back. She names him Toto and refuses to give him up. That decision brings the danger right to her home. Lynessa's response is to send the farmhouse to Oz. The Veridian Scepter is central to what follows. Dorothy can use its power, and that immediately makes her important to people who know much more about Oz than she does. Her arrival also puts her in direct conflict with Zinna, the Wicked Witch of the East. Zinna is killed with the scepter, so Dorothy has barely arrived before she has become a major problem for the surviving witch. There is a lot being asked of her very quickly. She has to learn who she can trust, help recover the scepter's missing pieces, and keep moving through a place where the danger keeps changing. Her friends become leverage against her, too. Having power doesn't make her immune to someone threatening the people beside her. The part to pay attention to is how much she has to decide before she really understands her own place in this world. Other people see the significance of her power before she has had much chance to work it out herself. She still has to make the choices. She can't wait until she has a complete explanation of Oz and everybody in it before she acts.

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