This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Joyboy has one of the most invasive powers in this group. He can reach for something a person desperately wants and turn it into a trap. The floating, baby-like appearance makes him look completely wrong for the violence around him. There i...
Ferro is the four-armed swordsman in the Technet crew that comes after Rachel in The Sword Is Drawn. Among people who can distort bodies or shut down an opponent's ability to think, he brings a much more recognizable danger: blades, reach a...
China Doll can make a dangerous opponent small enough to handle. The simplicity of that idea is what makes it so uncomfortable. Her touch shrinks other people. For a team collecting unwilling captives, reducing the size of the problem has a...
Bodybag is a particularly nasty answer to a bounty hunter's practical problem: what do you do with somebody after you have caught them? His body supplies the prison. A target is incapacitated and ends up confined in one of the sacs carried...
Yap spends so much time beside Gatecrasher that it would be easy to read him as an accessory to her design. The little creature on the boss's shoulder is doing a much more important job than that. Tracking and transportation are valuable ab...
Gatecrasher runs this operation like a boss who expects everyone else to stop making her day difficult. Unfortunately, the people making her day difficult include the person she has been hired to abduct. In The Sword Is Drawn, her authority...
The Technet can make an ordinary fight look like somebody spilled three different comics onto the same page. Then somebody gets swallowed, somebody loses control of their body, and the joke becomes a much bigger problem. The crew in The Swo...
Super Sabre moves like somebody who expects the fight to be over before the other person has properly understood it. That confidence is useful against an unprepared opponent and much less reliable against Storm, who keeps thinking while he...
Stonewall has one of those powers that sounds like the answer to an argument: you cannot knock him down. Then Storm comes along and demonstrates how much depends on the situation, the footing and whether he is paying attention. His first st...
Crimson Commando arrives with the bearing of a man who thinks his experience ought to settle the argument. The problem is what he has already done while trusting his own judgment that completely. His introduction alongside Stonewall and Sup...
Julia Carpenter is the awkward fit that makes Freedom Force's arrangement harder to excuse. Once she is standing beside the former Brotherhood, it becomes impossible to treat the whole team as people who have always been comfortable doing t...
Spiral is a bizarre person to put on a federal strike team, which is part of what makes her presence work. Everybody else can at least explain their abilities in terms the other members understand. With Spiral, the rules of the encounter ma...
Avalanche is useful to Freedom Force because he can change the ground everyone else is trying to fight on. Walls, streets and solid footing stop being reliable around him. A strong opponent still needs somewhere to stand. He comes into the...
Pyro seems genuinely pleased when being the man with the flamethrower comes with a salary instead of another prison sentence. His Freedom Force period gives St. John Allerdyce room to be obnoxious, capable and unexpectedly funny without pre...
Blob getting a government job doesn't suddenly make him easy to be around. Fred Dukes brings his appetite for bullying, his confidence and his refusal to be pushed aside straight into Freedom Force. Fred takes the government deal along with...
Destiny makes Freedom Force unsettling before anyone throws a punch. The others are deciding how to handle the next assignment. Irene may already be struggling with what comes after it, and knowing more doesn't necessarily give her a way ou...
Mystique doesn't become less dangerous when she starts answering to Valerie Cooper. She gains a new way to get what she wants, and a new set of restrictions she immediately has to work around. She is the architect of the government arrangem...
The Brotherhood becoming federal agents is a pretty ugly answer to a real problem. Anti-mutant pressure is getting worse, and Mystique decides that having the government behind her people is safer than waiting for it to come after them. Fre...
The Shellbot is a particularly vicious arena trick. Roberto and Amara are presented with a monstrous mechanical opponent while Kitty Pryde is trapped inside it. The fight has been arranged so they can hurt a friend without knowing who they'...
Amara recognizes the logic of the Gladiators immediately. A crowd gathers, people with power decide who must fight and the people in the ring are expected to make their suffering entertaining. Her background gives that recognition weight. T...