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China Doll can make a dangerous opponent small enough to handle. The simplicity of that idea is what makes it so uncomfortable.

· Comics / Marvel / X-Men

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China Doll can make a dangerous opponent small enough to handle. The simplicity of that idea is what makes it so uncomfortable. Her touch shrinks other people. For a team collecting unwilling captives, reducing the size of the problem has a very literal meaning. It changes a person's relationship to everything around them: the ground, the other fighters and the hand reaching down to pick them up. Her own appearance carries the same strangeness as the rest of Technet. The long serpentine lower body gives her a shape that doesn't belong to the usual lineup of people standing shoulder to shoulder in matching costumes. Alan Davis can move her through a crowded composition in a way that keeps her recognizable. The launch story gives her a particularly useful reversal. Kurt sends her into Gatecrasher, and the shrinking power catches the boss. An ability meant to make the assignment manageable suddenly becomes an internal problem. It is a clean piece of fight choreography because the solution comes from the threat that has already been established. That kind of reversal suits this crew. When several hunters alter bodies through contact, being crowded together brings risks of its own. Their powers are useful tools, but those tools are being carried into a messy brawl by people with personalities and poor moments of judgment. China Doll doesn't need a huge amount of dialogue to contribute something distinctive. She changes the scale of the scene. A character who dominated the space a moment earlier can become easy to overlook, step around or grab. That is an unsettling power imbalance to build into a single touch, and a very effective way to knock Gatecrasher's certainty down to size.

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