The Shellbot is a particularly vicious arena trick. Roberto and Amara are presented with a monstrous mechanical opponent while Kitty Pryde is trapped inside it. The fight has been arranged so they can hurt a friend without knowing who they're really facing.
Kitty entered the operation trying to help. Her ability to phase makes her a natural person to investigate a place that relies on keeping prisoners separated from information and escape routes. Once she falls under psychic control, that advantage becomes another thing the enemy can turn around on the rescue party.
The shell changes the meaning of what everybody sees. To the fighters, there is an opponent to survive. To the audience, there is another attraction. The person inside has been concealed beneath the part she is supposed to play.
That makes Kitty's resistance important beyond solving the immediate fight. Getting out of the shell breaks the arrangement that has made her friends into unwitting attackers. The story gives her will and her phasing a purpose that no amount of hitting the machine harder could accomplish safely.
She belongs in the Gladiators thread as a captive used in the show, not as another willing member or a separate creature called Shellbot. Keeping the machine and the person distinct is the whole point of the scene.
The Theatre has already shown that it can lie about employment, leadership and consent. Here it lies about the opponent standing directly in front of somebody. A successful escape begins with finding out who is actually inside the thing you've been told to fight.
The Shellbot is a particularly vicious arena trick. Roberto and Amara are presented with a monstrous mechanical opponent while Kitty Pryde is trapped inside it. The fight has be…
· Comics / Marvel / X-Men