This is a collection of my posts from X, my main social and the first place I post everything. You’ll find video game guides, comics, fiction, my writing and author updates, and other topics I cover.
4,845 posts are available here. Each entry keeps the original wording and links back to X.
Obviously, it’s still a village within the game, not some unlimited city builder. But choosing what to build and trying to make the place work is enough to get me interested. I want to see what it feels like to keep coming back and watching...
I’ve already spent a lot of time on side quests and learning the different systems. Being able to put some of that effort into rebuilding an actual place gives me another reason to keep exploring and earning money.
So this is very much me at the beginning, not me reviewing a fully built settlement or telling everybody the best way to do it. But I like the idea of having something like this to work toward alongside the rest of the game.
And now I’m going to be responsible for a village. I had to figure out which DLC marker I was even looking for before getting into this. There were several on the map, and I knew one of them was the one that let you rebuild a town, but I di...
Working out which quests are actually repeatable. Trying to sell enough stuff that I can get back on my horse. Then buying a better saddle because apparently my solution to carrying too much stuff is to make room for even more stuff.
So now, on top of everything else I’ve been doing, I’ve got a whole place to figure out. Which is pretty funny considering how much of my time in this game has already gone into figuring out fairly basic shit. Learning alchemy. Getting bett...
I’m just getting started with From the Ashes in Kingdom Come: Deliverance, and this is one of those DLC ideas that immediately gets my attention. You get to rebuild Pribyslavitz and manage the village as its bailiff.
5/5 Today’s additions and fixes are in the changelog. You can try the new editions, compare passages and check out the updated reading tools here: https://t.co/ljsDFgAB4e
4/5 Moving between reading, comparison, translations and source study now keeps your selected verse. Comparison selection uses compact menus with optional slots, and the source information is clearer about what’s actually available.
3/5 I fixed the verse-link redirect problem and increased the shared Scripture and comparison allowance, so browsing should be interrupted less often. I also cleaned up visible formatting marks without changing the stored Scripture text.
2/5 Added the public-domain World English Bible, British Edition, with Deuterocanon, and the CC0 Open English Bible, Commonwealth Edition. OEB is a partial Bible, and its available coverage is clearly identified.
1/5 Spirit Nation got an update today too. Two more Bible editions are available, along with improvements to reading and comparing passages. The library now has 26 editions and 735,861 verses across them.
5/5 Everything from today’s update is together in one changelog entry, including the full list of additions. You can try the updated site here: https://t.co/V0zmcUdUaY
4/5 I also added verified narrator labels to 30 audiobooks, edition labels to 20 books, and links between 30 book/audiobook pairs, plus Peter Pan’s book and film. Easier to see which version you’re looking at and find another format.
3/5 You can now filter by the time you have available and sort by duration. Useful when you want something for a short break instead of starting something that takes the whole evening.
2/5 The additions: 18 game entries, 18 TV entries, 24 movies, 20 books, 18 audio entries and 12 cross-media entries. That includes more collections and more ways to explore a story across different formats.
1/5 I expanded Time Forge today with 110 additions, bringing the catalog to 2,931 entries. More to watch, play, read and listen to, along with a few changes to make finding something easier.
This update is coming along pretty nicely. Preliminary chat: I finished integrating the companion mode with the three characters, the default settings, the chat integration, and giving the AI control over the characters. Again it's all on a...
Almost done with that Luminary Chat update. I've implemented the 3rd character into chat mode already, and now I'm wiring up Companion mode with the intelligence and personal aspects + context. Wrapping that up here in the next hour. then I...
https://t.co/RVcauDGI8e Not far from launching my version 2. I've been working on this for a couple of weeks, trying to get these characters are finished and ready to go. It took me a while. I finally figured out how to do the 3D characters...