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Roblox Life Simulator update and three-game experiment

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I was spending a lot of time deciding whether or not I wanted to continue with the Roblox game builds because, again, I'm building a lot of different stuff, games and apps and all this. And I don't want to waste my time building something that doesn't have a chance to get a pretty solid return. I'm not doing it for just the money, but obviously I want it to eventually turn into something useful. So after I did some research, I decided I wanted to do a test. I'm going to be building a total of three Roblox games. One of them is a relatively complex life simulator game that I'm building right now. It's helping me learn how to do a lot of the mechanics in Roblox with the Studio builder and everything. I just launched an update to the existing game that I have. Roblox: https://www.roblox.com/games/133763961483507/Life-Simulator Logan Pendragon Forge: https://loganpendragonforge.com/roblox-games/life-simulator/ The latest release is the Arcade & Picture Dining Update, November 13, 2026, place version 18. Here's what went into it: • Added Harbor Play Arcade with Solitaire, Spider Solitaire, Picture Pairs and Color Echo. All four are free to play, with small win rewards of 10, 15, 3 and 5 coins respectively. Repeat arcade rewards are limited, and first-visit bonuses are separate. • Improved the arcade controls, card readability, hints, undo, restart confirmation and win screens. • Added pictures for all 48 foods and drinks, visual categories, a clearer cart and Buy + Place. • Improved bowling with a ten-frame scorecard, clearer turns, a rolling camera, results and replay controls, plus lane-reset and timing fixes. There are bowling personal bests and a timed ten-shot range challenge too. • Added town goals, destination markers, food and wildlife journals, work milestones and unlockable table flowers. • Improved saves and reconnects for food, work progress, room time and purchase credits. • Fixed clipped signs, crowded UI text, menu interactions and daylight-saving issues. It's still a functional alpha. Roblox access is currently limited to eligible age-checked 16+ users and trusted friends while the experience is being evaluated. This is the most recent update. I think that at this point I'm done expanding it for a while, and I just want to stabilize it. So what I'm going to be doing now is improving on what's already there. I'm going to be improving on the mechanics in the system, the existing mini-games and the existing features. Improving the bowling, because I've done a lot of that already today. I really made a lot of it better. I'm going to finalize some of the wildlife animations because some of those were very rudimentary. I was kind of playing around with those before, so I want to really get some better creatures in there. And basically expand upon what's already there. Once I have that basis in place, the next step will be expanding the mukbang systems, where I add a lot more stuff to the menu, more sounds, more choices, and play around with some of that. Then I want to improve the city itself. I want to add improved interiors and exteriors, improved NPC placement and dialogue. I want to set up a cityscape in the back where it's actually a city around the places that you can go. I'm going to start with a very small town right now. I'm not going to do anything super fancy. Most of it's going to be improving on that plot of land that we have now. That's probably going to be my main focus until I start getting more traction, because I don't want to dump a bunch of time into a game that's not going to take off. This is kind of a trial run to see if it even has any kind of leg to stand on. I'm still debating on the other two types of games I want to build because this life simulator is already going to have quite a bit in it. I'm thinking about three initial games. I'm working on getting the life simulator up to a stable point where it's actually usable and useful, then balancing it over time and adding more stuff after I get the initial version ready and stable. I'm thinking about building two other types of games and launching those, so I'll have three games in total. Then I'm just going to watch and see how they grow over time. If they take off and get any traction, I'll probably go from there on adding more games and making those better. I think three different games across three different genres on Roblox will give me a really strong understanding of how discovery works and if there's any reason for me to continue making more or to make those better. At the end of the day, if I go for a while and I'm improving these and they don't really take off, I'll abandon that and start focusing on other things like I've done with a couple of the labs that weren't working out. I'm just growing this serial entrepreneur ecosystem, and this is a big part of it. If I can get the Roblox games to take off a little bit and get some traction, that'll be another place where I start making more games and making those existing games better alongside my other labs. That'll be a huge time sink if it comes down to it. It might open me up to try some other platforms as well because I know how to do games on other systems too. I just have to decide. I don't really mess a lot with the modding community anymore because there are too many games and too many mods, even though I've actually had some history with modding on several of them. Those are some of the things I'm working on now. If you want to go check it out on one of the links above, see if you like it, cool. Again, it's not a whole lot to talk about right now until it gets better. But I think the basis of everything that I want is there. The next pass is going to focus on improving the exteriors of the city and setting up some other buildings that are just basic internal areas for the NPCs to live. Then I'll probably set up mapping for the NPCs where they come and go from work, all that stuff, and maybe some dialogue. I might put a couple of side quests in the world. It's all going to be trying to make what I have there better now. I don't want to add a bunch of extra buildings and features until I improve what's there. So the next series of updates is going to be focused mostly on that: improving the interiors, improving the exteriors, making the game more playable and all that. That's going to be the next series of things I work on.

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