Yakuza: Dead Souls mahjong and shogi without mixing up the requirements
Brainiac asks for one mahjong win and one shogi win. The full completion list asks for a win at Ito's mahjong table and five cumulative shogi wins. Those are different jobs, and the easy trophy route doesn't finish the mahjong completion entry.
THE QUICK BRAINIAC ROUTE
As Akiyama, complete Erika Mizushima's hostess storyline. During her final event at Orchid Palace Mahjong, accept the event cheat item from the man outside. Buy enough tiles to sit down if needed, then agree to use the item in the event match. Take the offered Tsumo win.
That scripted win counts for the trophy's mahjong half. The tile isn't a reusable completion cheat. You cannot carry that solution over to Ito's table afterward.
For shogi, go to the Shogi Hall on Senryo Avenue and choose Challenge Mode, Trial 1. This puzzle starts with captured pieces available for you to drop onto the board.
Count columns from the left edge of the screen and rows from the top:
1. Let the opponent make the opening pawn move.
2. Drop your captured rook at column 7, row 2. That's two squares right and one square below the king's starting position.
3. The king moves one square left.
4. Drop a captured gold general directly below the king, at column 4, row 2.
The gold checks the king and covers the nearby escapes, while the rook protects it. Repeat Trial 1 until the five-win completion counter is finished. You don't need to beat the entire ranked-opponent ladder for either Brainiac or that completion entry.
If the board doesn't match this description, stop and confirm that you selected Trial 1 rather than a ranking match or another puzzle. These coordinates describe the puzzle's default view, not standard shogi notation.
MAHJONG FOR ITO
First fish Ito out at the docks. Then find him at Orchid Palace and play his table. The target is winning that table game, not merely winning one hand along the way. Protect a lead instead of throwing it away because you already saw Ron once.
Buy-in for the normal tables is 25,000 tiles, with a ¥1-to-one-tile conversion. Practice on the easy table if the interface is unfamiliar. If the rule settings are available, turn Two Fan Minimum off. That removes an extra scoring restriction; you still need a valid yaku.
For the basic hand, think four groups and one pair. A group is either three consecutive numbers in the same suit or three identical tiles. For example, 2-3-4 of dots is a sequence; 2 dots, 3 bamboo and 4 characters is nothing. Winds and dragons can't form sequences.
The game keeps your tiles sorted. Use that to spot adjacent numbers, pairs and isolated tiles. Early in a hand, an isolated honor that doesn't serve a plan is usually less useful than two adjacent middle numbers. A 4-5 sequence fragment can complete at either end, while a 1-2 fragment only completes with a 3.
Helpful Links:
Mahjong rules and completion: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/mahjong
Shogi modes and challenges: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/shogi
Brainiac trophy shortcut: https://www.playstationtrophies.org/game/yakuza-dead-souls/guide/
You also need a scoring pattern, called a yaku. Dora increases the value of a valid hand, but it doesn't supply a yaku by itself. That's why a hand can look complete and still offer no win button.
I'd begin by keeping the hand closed. Don't accept every Chow or Pung prompt just because it lets you take a tile. Calling opens your hand and takes away the simple Riichi route. Some scoring patterns also stop working when open.
When you're one tile from a legal completed hand, press Square to check for Riichi. Declaring it costs 1,000 points and locks the hand, so make sure your wait is sensible before committing. A wait with several possible tiles remaining is better than relying on a tile whose copies are already visible in discards and open groups.
Ron means winning from another player's discard. Tsumo means winning from your own draw. Take either when the game offers a valid win. You don't have to declare Riichi before every possible winning hand.
The major restriction to learn is furiten. If one of the tiles that would complete your current wait is in your own discard pile, you can't win by Ron on that wait. Drawing the tile yourself can still allow Tsumo. Passing up a winning discard can create temporary furiten too. If you think the interface is refusing an obvious win, check your discard history and whether the hand has a yaku before assuming it's broken.
Once somebody declares Riichi, look at their discards before throwing away a dangerous tile. A tile that player already discarded is a useful defensive option against their Ron. If you're comfortably ahead late in the match, folding a weak hand can be better than feeding the player who can overtake you.
You'll get much further with a repeatable plan than trying to memorize every special hand at once: keep it closed, build sensible groups, use Riichi when ready, take legal wins and stop giving away points to obvious danger. Then check that Ito's actual completion entry has changed before leaving.
Yakuza: Dead Souls mahjong and shogi without mixing up the requirements
· Games/Yakuza: Dead Souls