Yakuza: Dead Souls sports, fishing and Esper Ito
I'd start the sports cleanup at the docks. Fishing up Esper Ito unlocks the opponent used by several completion entries, and doing the venues before finding him can leave you repeating activities that already looked finished.
Take a taxi to the docks and buy bait from the fisherman three times, then speak to him about the unusual catch. Hearing the relevant rumor through a hostess is another unlock route. Use a Teriyaki Smile Burger Set as bait and cast within its 30–110m range, which overlaps the zombie catch's 20–130m range. When you rescue Esper Ito, he starts appearing at minigame venues.
The fish named Ito, listed at 10–40m, is a different catch. Catching that fish does not unlock the zombie opponent.
For fishing itself, completion means every entry in its list, including the odd catches. For Outdoorsman, the straightforward route is to catch a fish and finish a golf contest or competition. Use a full Closest to the Pin contest rather than relying on free practice.
FISHING WITHOUT BREAKING THE LINE
Once something bites, answer the prompt and follow the direction it's pulling. Reel while the tension is manageable; ease off before the gauge becomes dangerously high, but don't let it collapse into the low blue danger zone either. A slow catch isn't necessarily a bad technique. The large fish can take several minutes even when you're controlling the rod correctly.
Use the distance to narrow the pool:
• 0–40m: prawn, eel and goby.
• 20–60m: scorpionfish and thread-sail filefish.
• 30–80m: squid and flounder.
• 20–70m: great white shark.
• 0–80m: common octopus.
• 80–130m: sea bream.
• 100–150m: Japanese spider crab and oarfish.
• 120–150m: marlin.
• 130–150m: tuna.
• 140–150m: coelacanth.
The ordinary Ito fish is at 10–40m. Oil drums, umbrellas and briefcases can turn up across broad ranges. The list also includes zombie catches. Don't assume an unprofitable catch is irrelevant until its completion entry is checked.
Match the bait's casting range to the fish. The basic bait vendor already gives you broad coverage: Horse Mackerel reaches 0–80m, Squid 20–90m, Shrimp 50–150m and Vinegar Squid 0–90m. A Bento Lunch Set is useful for the farthest casts. The Stewed Burger Set is a documented octopus option. Those are practical starting points, not guarantees that a particular fish will bite.
Time of day matters for seven catches: thread-sail filefish and great white shark are daytime catches; flounder and eel are evening catches; squid, prawn and common octopus are night catches. The other entries listed above can be caught at any of the three times.
Keep valuable fish for Ebisu Pawn. The fisherman offers convenient immediate sales but pays less. Keep useful briefcase rewards, especially gambling items.
Haruka eventually asks for a coelacanth. I'd leave that particular catch until her request is active so the longest fishing job can serve both checklists.
Helpful Links:
Fishing ranges, bait and unusual catches: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/fishing
Batting-center challenges: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/batting-cage
Full minigame completion checklist: https://www.playstationtrophies.org/forum/topic/140321-challenges-database/
BATTING
At Yoshida Batting Center, the completion job is hitting all of Ito's pitches. You don't need to aim at the normal target panels for his challenge.
Watch the batter's animation. The idle bat movement changes near the useful contact window. Ito's speeds are erratic, so don't assume the rhythm from one pitch will work on the next. Give yourself a few attempts to recognize the slow balls instead of swinging at everything as though it's the fast pitch.
Regular Hard and Extra Hard are separate jobs you'll revisit for Haruka's 2,500-point and 4,000-point requests. A high score there doesn't replace the Ito clear.
BOWLING
Beat Ito in a three-frame game at Mach Bowl. A 300-point perfect game is not a platinum trophy requirement. It awards the in-game Perfect Game Cup, which is a different kind of trophy entirely.
For a starting line, move two or three positions right, aim into the pocket between the front pin and the pin to its right, use strong power and add a little spin. Change one part at a time until the shot repeats reliably. If you alter position, aim, power and spin together, you won't learn what fixed the miss.
Spare cleanup matters more than chasing perfect strikes against Ito. In a short game, one open frame can give away the lead, and the final frame can include bonus throws.
POOL
At Cuez Bar, completion wants Expert wins in Nine-Ball, Eight-Ball, Rotation and Four-Ball. Lounge Lizard only wants five pool plays and five darts plays.
Keep the cue pull straight. Unintended sideways stick movement can ruin a correctly aimed shot. Start with center-ball hits while learning power, then add spin when you know why you're using it.
Nine-Ball: the cue must contact the lowest-numbered ball first. A legal combination that pots the nine wins, so look for that before committing to a long run-out.
Eight-Ball: clear your assigned group, then nominate and sink the eight legally. Potting it early loses the game.
Rotation: contact the lowest ball first, but use legal combinations to collect higher-value balls. The target is 61 points.
Four-Ball: use your cue ball to contact at least two other balls for a scoring shot. Turn on the guide line before starting. Keep playing after a successful shot and build toward 11 points.
DARTS
Beat Advanced in an 01 game, Standard Cricket, Random Cricket, Hidden Cricket and Count-Up at Bantam. You don't need separate completion wins for all four 01 starting totals.
Build a repeatable release before chasing smaller targets. A consistent pullback is more useful than aiming perfectly and flicking the stick differently every throw.
In 01, reduce the total to exactly zero. Plan the final darts so you don't bust. In Count-Up, triple 20 is the high-value target if you're landing it consistently. In Cricket, three marks close a number; additional hits score while your opponent hasn't closed it. Watch their board as well as your own. Random changes the scoring numbers, and Hidden makes you discover them.
TABLE TENNIS
At Hot Spring Heaven, clear the three difficulties. Ito can count for the hardest completion entry and is an easier alternative than the regular Go all out opponent.
Time your return to the ball's flash. Build Heat, vary shot direction and use Heat shots when available. Don't panic if a stronger opponent returns one: continue the rally and rebuild instead of assuming the point was guaranteed. Match victories require more than winning one set.
GOLF AND TRAINING
Take the daytime taxi to golf. Completion wants a competition score of −5 or better, not a Closest to the Pin score. Kiryu's balanced default stats make him a sensible choice. Read wind before every shot, use the power marker as a reference rather than an infallible answer, and favor a safe fairway landing over a hazard gamble. A saved stroke is more useful than a heroic recovery.
Gary's Boot Camp needs 20 training completions. Repeats count, so work on partners while building the total. Head Tracking helps in Field Combat, but it can also target human cutouts. A human hit carries a severe score penalty. On the Shooting Range, learn target order and control your shots rather than relying on lock-on.
For trophy-only cleanup, Indoor Sportsman is three plays each of batting, bowling and table tennis. Keep that participation counter separate from the opponent and score requirements above.
Yakuza: Dead Souls sports, fishing and Esper Ito
· Games/Yakuza: Dead Souls