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Yakuza: Dead Souls: Hasegawa's directives and all 12 Spec-Ops

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Yakuza: Dead Souls: Hasegawa's directives and all 12 Spec-Ops Hasegawa gives you two different kinds of work in Dead Souls. Directives are the running combat objectives that award points. Spec-Ops are the separate replayable missions with a result rank. Talk to her in Cafe Alps to collect your earned directive rewards and spend points. Mission Complete! is the first directive, while Hasegawa's Right Hand asks for 5,000 cumulative points. That trophy doesn't require finishing her entire list, and it doesn't require leaving all 5,000 unspent. For full Spec-Op completion, aim for A rank or better. Your time, kills, mutant kills where applicable, and damage taken contribute to the result. Racing straight to the endpoint can give you a worse rank if you skipped the enemies the scoring expects you to defeat. AKIYAMA 1. Kill 100 enemies with headshots, Chapter 3. Use Head Tracking and Head Lock-On. The Tenkaichi Street obstacles, including the fallen sign, let you keep enemies on the other side while aiming. When the immediate wave runs out, move along the street enough to trigger more. This is also useful for headshot streaks, no-damage streaks, and Akiyama's own headshot trophy. 2. Collect dog tags, Chapter 4. Start in the underground shopping area and follow the route into Theater Square. The tags are in the northwest corner. For the rank, clear enemies on the route rather than simply sprinting to the pickup. Keep the fights controlled so the extra kills don't come with a huge damage penalty. 3. Clear an area of zombies, Chapter 4. Work out from Suppon Street into Tenkaichi Street. If you're pursuing a high rank, let the Cry Baby call in a few additional groups before killing it. Outside this scoring situation I'd usually remove it immediately, but here those extra kills help. MAJIMA 4. Defeat Cry Babies and their zombies, Chapter 2. The Cry Babies in Theater Square are your source of the required horde. Leave them alive while building the zombie count, then finish them after you've killed enough. Don't eliminate the summoners first and wonder why the mission isn't moving forward the way you expected. 5. Defeat 100 enemies using melee weapons, Chapter 2. This takes place in a sewer area with plenty of objects to use. Bring good defense. The Waste-Not Want-Not Charm and Street Fighter's Bracelet help you get more out of the objects. Pick up a replacement when one breaks, and use the broad swings to hit groups. It's also a good place for Old-School if you haven't already killed 10 zombies with objects. 6. Clear an area of enemies, Chapter 4. You start around Matsuya on Taihei Boulevard. Be careful with the Molotov throwers near the opening. Let the Cry Baby add a wave if you're short on scoring kills, then use the oil drums farther along to clear the crowd efficiently. Helpful Links: All Spec-Ops and mission routes: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/spec-ops Hasegawa's directive requirements: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/directives RYUJI 7. Blow up 300 zombies, Chapter 2. Bring a grenade launcher and plenty of ammunition to the Millennium Tower basement. Use the railings and corners to gather enemies on the opposite side, then hit the group. Stay out of your own blast area and don't let a Molotov thrower ruin the position you've set up. This mission helps with explosion directives as well as its own result. 8. Defeat a group of Fatties and zombies, Chapter 2. Follow the Underground Parking Lot route and clear each group. Watch where you detonate the Fatties, because their gas enrages survivors. Allow the later Cry Baby to produce extra zombies for the score before finishing it. Move briskly, but don't trade half your health for a few seconds. 9. Clear an area of enemies, Chapter 4. Begin on eastern Shichifuku Street and work west. There are enemies dropping from above and additional waves as you advance. Use the environmental explosives, keep watching behind you, and let the Cry Baby contribute enough enemies for a high-rank attempt before ending it. KIRYU 10. Incinerate 300 zombies, Chapter 2. Bring the incendiary grenade launcher to the train-track route connected to Purgatory. Lay fire where the approaching groups will pass through it. At the far end, more enemies drop into the area, so keep the burning zone positioned under the new arrivals. This also finishes ordinary fire-kill objectives quickly. 11. Defeat a group of Aggros, Chapter 2. You're dropped into a small transformer room close to the enemies. Dodge immediately so you don't take the entire opening rush at once. A strong sniper rifle works, but returning with the anti-materiel rifle makes the mission much more manageable. After Amon, the Satellite Laser turns this into a useful repeatable experience farm. I wouldn't insist on solving it with Kiryu's first weak loadout just because the menu already lets you enter. 12. Clear an area of enemies, Chapter 2. This is another Underground Parking Lot mission. Clear the route, watch the aggressive groups, and check the eastern branch for supplies and another wave. Let the Cry Babies produce additional enemies if you're working on the rank. Keep the damage total down instead of trying to stand in the middle of the crowd and trade shots. DIRECTIVE CLEANUP THAT FITS THESE MISSIONS Use Akiyama's headshot mission for controlled headshots and streaks. Use Majima's melee mission for found-weapon kills. Use Ryuji's 300-zombie mission for explosions and Kiryu's 300-zombie mission for fire. Use Kiryu's Aggros for mutant kills and later experience. Weapon-specific directives still need that weapon's kills. An explosion-heavy run won't somehow complete the sniper-rifle category for you. Check which row is missing, equip the right weapon, and choose a repeatable mission with enough enemies. Prototype kills can be finished by repeating an underground route with a prototype boss, such as Majima's second Subterranea. The later Endless mode also has recurring prototypes, but don't forget that its separate equipment restrictions change what you can bring. The no-hit and low-health streaks are best attempted somewhere controlled. Don't try to combine every restrictive directive in the same attempt. Finish one difficult condition cleanly, then adjust your loadout for the next. HASEGAWA'S FINAL ASSIGNMENT Finishing the ordinary directive, Spec-Op, and Subterranea requirements leads to a call about a special reward. Return to Hasegawa, obtain the Special Order for 5,000 points, and speak to her again to select the special directive. Bring a proper combat loadout: the sewer rescue involves large groups of enraged enemies. In Premium Adventure, switch to Premium Last Adventure through Asagi if Hasegawa isn't in Cafe Alps. The extra Directives+ are extensions for postgame points; progress toward them is credited retroactively. You don't need to mistake those extra rows for the ordinary directive list required for its completion reward.

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