Yakuza: Dead Souls: all 14 partners and the seven hostess endings
There are two different partner goals in Dead Souls, and mixing them up creates unnecessary grinding.
Social Butterfly requires all 14 partner characters to be available. That means six regular substory partners, seven hostesses, and Bob Utsunomiya in Premium Adventure.
The partner-completion design for the Golden Pistol requires the six regular substory partners to reach level 20. You do not have to level every hostess and Bob to 20 for that particular reward.
THE SIX REGULAR PARTNERS
• Guy Kendo: Akiyama's Big Daddy Part 1.
• Marina: Akiyama's Lifesavers Part 1.
• Kurotaka: Majima's Zombie Cop Part 1, reached after his two Zombening film jobs.
• Junya: Ryuji's The Cowardly Warrior Part 2.
• Makoto Date: Kiryu's A Day in the Life of Date Part 1.
• Kazuto Arase: Kiryu's Arase Returns Part 1.
They're listed by who recruits them, but a recruited partner isn't permanently restricted to that protagonist. Use the one who fits the job. An unrelated partner can also stop some substory and hostess events, so dismiss them before searching for a solo trigger.
Partner level and affinity do different jobs. Level develops health and unlocks skills. Affinity influences their behavior and cooperative attacks. Take them into manageable fights, keep them standing, and finish the excursion safely. Repeated knockouts hurt affinity even if you revive them afterward.
Mutants are useful for experience. Repeating a sewer entrance with nearby mutants gives you a short loop, while Gary's Boot Camp provides another way to train. Equip useful skills after they unlock instead of assuming every learned skill is automatically active. The paired Body and Soul abilities need both halves equipped to provide their combined bonus.
For orders, “Back me up!” is a sensible default when you want support close to you. “Attack!” sends the partner farther forward. Carry Habaneron G for revives and remember that they can be useful as a distraction without being able to clear an entire horde alone.
HOSTESS PROGRESSION
Build the relationship through club visits, conversation, food, drinks, messages, and dates. Each route has events around eight and 14 hearts before the final 20-heart event. When progress stops at a threshold, leave, return to the safe side of the quarantine, and check for the call rather than buying another expensive drink indefinitely.
The clubs are Shine and Jewel. Later characters may need to liberate them first. Go to the event alone unless the story itself gives you the hostess as a companion. Completing her final event is what makes the relationship useful for the partner roster, not simply meeting her at the club.
Here is who belongs to each character and how the last event is finished. Spoilers follow.
Helpful Links:
Partner recruitment and development: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/partners
Hostess routes and club progression: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/hostesses
ERIKA MIZUSHIMA, AKIYAMA, SHINE
At 20 hearts, answer the call about her mahjong debt and go to Orchid Palace in Nakamichi Alley. The man outside gives you the Lucky Mahjong Marker. Have 25,000 mahjong points available, buying them at the counter if needed. Agree to play and use the marker when offered. Once the hand begins, declare Tsumo.
This event is also a convenient way to get the mahjong win for Brainiac. Don't try to save this particular marker for an unrelated future game; it's supplied for the event.
YUNA, AKIYAMA, JEWEL
After the 20-heart call about her investment, speak to the hostess southwest of Shine. Then enter Cafe Alps to find Tezuka. Win the chase to resolve the fraud and finish Yuna's route.
SAAYA KAWAI, MAJIMA, JEWEL
The final call concerns her missing cat, Mon. Enter the quarantine alone and use the door on the southern side of Millennium Tower. Defeat the zombies and Monkey Boy inside, find the ex-boyfriend and cat, and finish the return scene.
AI SAKURA, RYUJI, SHINE
After her 20-heart call, enter alone and meet Ai outside Shine. Clear the zombies that appear and complete the trip back to the maid cafe. This route includes fighting together, which is useful for Getting Some Action.
HINA SAKURAGI, RYUJI, JEWEL
At 20 hearts, return to the safe zone and answer her call about her father. Pick Hina up at Jewel and head to Millennium Tower. Go up the western stairs to find him and complete the reunion.
YURIA HAYASHIDA, KIRYU, SHINE
Answer the final call about the missing boy, Koichi. Meet Yuria outside Shine and agree to hurry. Follow the search near Kyushu No. 1 Star, then head north through Pink Alley. Clear the zombies and follow Koichi east along Taihei Boulevard East to finish the rescue.
MIYABI TATEISHI, KIRYU, JEWEL
At 20 hearts, answer her first call in the safe zone, then continue walking until the second call arrives. Head to the vacant lot at the southern end of the Champion District to find Miyabi and the injured regular. Complete the rescue and return scene.
AFTER THE STORY
Start Premium Adventure and visit Gary's Boot Camp. Speak to Bob Utsunomiya to add the last partner. This is why you can finish the six regular recruitments and all seven hostess routes during the story and still be one short of Social Butterfly.
To do infected-city partner or hostess work in Premium Adventure, use Asagi's Premium Last Adventure option. If you're in the peaceful free-roam version of Kamurocho, change the mode before concluding that a club event or zombie outing has disappeared.
Finish all seven hostess events and claim the Lucky Binding reward at Naomi's Palace. Finish level 20 with the six regular partners and claim The Secret Tojo Clan Fortune there for the Golden Pistol design. Those are separate rewards for separate checklists.
Yakuza: Dead Souls: all 14 partners and the seven hostess endings
· Games/Yakuza: Dead Souls