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Yakuza: Dead Souls: the full Heat Snipe checklist

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Yakuza: Dead Souls: the full Heat Snipe checklist Heat Sniping has its own completion list in Dead Souls. If you're trying to finish it, repeating the same car explosion over and over won't do it. You need the different environmental attacks, grenade shots, mutant counters, and partner actions. Build your Heat Snipe gauge and upgrade Max Focus as needed. Start with Triangle when an eligible target is available, select the target with the firing control for your layout, and complete the displayed button prompt. A missed prompt doesn't finish the action. Here is the checklist, grouped the way the system works. The level given is the required gauge level, so having the ability unlocked without enough gauge isn't sufficient. GROUND ACTIONS • Gas Rupture, level 1: a gas cylinder. Theater Square has opportunities. • Drum Detonation, level 2: an oil drum. The explosion leaves fire, so gather enemies near it first. • Electrical Burn, level 1: an electrical environmental target, found in the Subterranea. • Bike Blast, level 2: a motorcycle, with opportunities around Theater Square. • Canned Heat, level 1: the metal can that spills burning fuel. Check Suppon Street. • Car Blast, level 1: a car. The story's Heat Snipe tutorial introduces this. • Carmageddon, level 3: a chain of cars while using a gatling gun. Look around Shichifuku Parking Lot and Shichifuku Street. • Tanker Terror, level 3: a tanker truck. Theater Square is a useful place, and completing it also earns Oh, the Humanity! • Eruption, level 1: a gas pipe in the underground areas. • Gushing Geyser, level 1: a water-main/hydrant target, available around Theater Square. • Deep Freeze, level 1: a liquid-nitrogen cylinder, including underground opportunities. • Rain of Steel, level 1: suspended steel beams. Look up around the Theater Square construction areas when the target prompt is available. THROWING ACTIONS These four all need level 2. Equip the correct throwable, throw it, and activate the Heat Snipe before it lands: • Chain Reaction: a normal grenade. • Heavy Metal: a heavy grenade. • Rain of Fire: a Molotov cocktail. • Fiery Hail: an incendiary grenade. You don't need a zombie kill for these throwing entries to register. That makes a quiet stretch of the quarantine a better practice location than a crowd already hitting you. Helpful Links: Heat Snipe requirements and locations: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/heat-sniping Mutant attacks and openings: https://gamefaqs.gamespot.com/ps3/998171-yakuza-dead-souls/faqs/79387/enemies INTERCEPT ACTIONS • Meathead Strike, level 1: trigger it when a full-sized Meathead lifts both arms for its attack. The smaller versions used in some story encounters don't necessarily fill the same completion entry. • Monkey Boy Strike, level 1: catch the jumping attack. The Millennium Tower breaker-room area is an early opportunity. • Hermit Strike, level 3: catch its charge/rolling attack. • Diptera Strike, level 3: catch the flying charge. The Taihei Boulevard sewer area is useful once these enemies appear. • Ultimate Meathead Strike, level 3: the Meathead counter while using Kiryu's anti-materiel rifle. • Ultimate Monkey Boy Strike, level 3: the Monkey Boy counter with that rifle. • Ultimate Hermit Strike, level 3: the Hermit counter with that rifle. • Ultimate Diptera Strike, level 3: the Diptera counter with that rifle. • Counter Cocktail, level 2: intercept a Molotov thrown by a zombie. Target the projectile during the opportunity, rather than killing its owner before it throws. The four Ultimate entries are why the checklist can't be finished at the beginning with Akiyama. They're distinct actions tied to the later weapon, not higher scores for the ordinary counters. PARTNER ACTIONS All three use level 1. Watch for the green exclamation mark on your partner's icon. Tandem Blast shoots the grenade your partner throws. Higher affinity helps this become available; rank B is a useful starting point. Tandem Barrage is the joint gunfire attack against a mutant. The early sections with Nagahama provide opportunities, and improved affinity helps with partner actions generally. Tandem Massacre is the awkward one. Use a fully automatic weapon, such as an SMG, assault rifle, or gatling gun, and gather a substantial group of ordinary zombies around you and your partner. Around 10 is a sensible target, but the trigger isn't perfectly consistent. You also need a supported location. A useful place to try is south of Millennium Tower during Ryuji's part, around the alleys where a Cry Baby can call in groups. Let it summon the crowd, keep your partner close, and watch the action prompt. The displayed name can misleadingly say Tandem Barrage even when it produces the back-to-back action you need. Check the completion list afterward instead of rejecting it based on the prompt name alone. If it won't trigger, change your position and crowd arrangement before spending another hour raising affinity. Higher affinity makes other partner attacks more likely too, so it isn't a guaranteed fix for this particular action. Scenario Battles let you replay earlier combat sections after the story. Finish the replay successfully and save afterward so the newly performed action is retained. The full list has 28 entries across these four groups. Check the remaining names directly; “I have done a lot of Heat Snipes” and “I have done every type” are very different things.

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