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Kurohyō 2: Yurika, Hitomi and Miki at PRIME

· Games/Kurohyo 2: Ryu ga Gotoku Ashura-hen

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Kurohyō 2: Yurika, Hitomi and Miki at PRIME PRIME has three routes to finish in Sotenbori. Hitomi has the most specific outside-the-club checkpoints of these three. Keep the police encounters and emails in order instead of trying to buy your way past a story requirement. Yurika Tachibana Kurohyō 2 hostess guide: Yurika Tachibana, PRIME, Sotenbori. Yurika's detective-anime enthusiasm feeds into a missing-property mystery at PRIME. Choose her once you can visit the club, clear the Lv2 Cabaret Battle, and complete the after-date before chasing her final story. Her useful menu is inexpensive: Darjeeling tea costs ¥1,500 for +0.5 affection, and chilled tomato costs ¥1,000 for +0.5. Takoyaki gives +0.25 for ¥500. An Italian scarf is a positive gift. Ginger ale and spicy sausages are bad choices for affection. A helpful conversation cue: when discussing a suspect's appearance, the suspicious-looking answer is positive. When she discusses animated animals versus real ones, acknowledging the danger of being attacked is the positive option. Use the topic, not guessed English wording, to identify the choice in your patch. At Lv3, keep listening to the theft-story conversations. Once those are exhausted, raise affection to 20 and hear the final conversation. The ending starts outside PRIME: 1. Leave the club and move away until the event triggers. 2. Check the map. A question mark appears back at PRIME. 3. Return to the club entrance. 4. Follow the automatic events and win the fight against two men. You receive Yurika's Charm, which reduces injury buildup to the head, torso, arms and legs by 20%. Do not wander across Sotenbori searching for a remote finale marker. This route sends you back to the club. Helpful Links: [Yurika’s orders and conversations](https://dswiipspwikips3.jp/kurohyo2/cabaret05.html), [Yurika’s route](https://darage.com/enjoygame/ryukuro2/comp05.html), [Hostess progression and gifts](https://dswiipspwikips3.jp/kurohyo2/cabaret.html), [Hitomi’s route](https://darage.com/enjoygame/ryukuro2/comp06.html), [Miki’s route](https://darage.com/enjoygame/ryukuro2/comp07.html). Hitomi Kurohyō 2 hostess guide: Hitomi, PRIME, Sotenbori. Her route's trap is the police-questioning sequence. More purchases cannot replace those events. Order cola and chocolate: ¥1,000 and ¥2,000 respectively, each +0.5 affection. A monogram bag is a positive gift. After Cabaret Battle and the after-date: 1. Hear the conversation about obtaining police information. Nominate Hitomi again; she is absent. 2. Leave and travel roughly five screen transitions away. A police officer questions you. Her email restores availability. 3. Later, hear the conversation about colleagues and customers. Nominate her again for another absence. 4. Go to the south side of either bridge for the second police encounter. Wait for her email. 5. Continue the follow-up story dialogue before trying to reach 20 hearts. Finale: at maximum affection, hear the final conversation and leave PRIME. An officer approaches; Hitomi runs off. Go to the SFT building on eastern Shofukucho Central Street for Tenma's call. Then find Hitomi on the north side of the eastern Sotenbori riverside path and defeat Sasahara. Miki Kurohyō 2 hostess guide: Miki, PRIME, Sotenbori. Miki's route is comparatively direct, but it still requires the story conversations. Do not stop at a nearly full affection meter. Oolong tea costs ¥1,000 for +0.5 affection; vegetable sticks cost ¥2,000 for +0.5. A French scarf is a positive gift. Cola and fried chicken both lose affection. A useful conversation cue: when she praises Osaka, acknowledge how much she loves the city. That gives +1. When she asks how to get nominations, offering to nominate her is also a strong response. Progression: 1. Nominate Miki and build affection. 2. Clear Cabaret Battle, then complete the after-date. 3. Return for the route's story conversations until the final stretch opens. 4. Reach 20 hearts and hear the final story conversation. 5. Leave PRIME. The substory proceeds automatically into a fight against Umemura and Ueda. 6. Win to complete the route. You do not need to discover a separate distant meeting point for this finale. The trigger is finishing the conversation requirements and leaving the club.

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