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Kurohyō 2: trading cards and the crime-event checklist

· Games/Kurohyo 2: Ryu ga Gotoku Ashura-hen

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Kurohyō 2: trading cards and the crime-event checklist These are two activities you can work into trips around the cities. For cards, use the duplicate exchange once the random results stop being helpful. For crime events, decide whether you are chasing the title or the larger repeated-clear record. The 24 trading cards Kurohyō 2 has 24 trading cards: six each for Misa Eto, Mika Ayano, Mika Akizuki and Yuma Asakura. The campaign begins in Chapter 3 in Sotenbori. Trade one gold Billiken or four silver Billikens for a card. Listen for the metallic sound and look for a glint while exploring. Billiken spawns are variable; a map spot is not a promise of a particular card. Bring a partner with a Billiken-search skill when available. Mutsu's later partner option is useful for this kind of cleanup. The important exchange is next to the campaign staff: five duplicate cards can be traded for one you are missing. Check that option before burning more time waiting for the last random result. Duplicate cards can buy other rewards too, but finishing the set may be a better use of them first. Check each woman's six-card set and then the full 24. The completed collection opens its associated viewing reward at your base. This sequel's list is 24, not the first game's 36. Helpful Links: [Trading-card collection](https://kouryakutsushin.com/kurohyo2wiki/トレーディングカード), [Trading-card exchanges](https://darage.com/enjoygame/ryukuro2/comp08.html), [Crime events by city](https://dswiipspwikips3.jp/kurohyo2/crime_event.html), [Crime-event checklist](https://darage.com/enjoygame/ryukuro2/comp21.html). The crime events Crime events use the C marker. There are 29 types across the two cities: 16 in Kamurocho and 13 in Sotenbori. Resolving every type once satisfies the relevant title. Filling the broader activity record asks for ten completions of each type, which means at least 290 successful resolutions. Decide which finish line you are pursuing before calling the list complete. Common events include catching stalkers, returning stolen wallets or bags, stopping assaults and harassment, helping threatened people and chasing shoplifters or dine-and-dash customers. A recovered object may still need to be returned to its owner before the timer expires. Catching the thief is not always the final step. Crime-event and movement-speed partner skills make the cleanup more practical. These events remain available in Premium Adventure, so missing one random opportunity is not the same as permanently failing a substory. Kamurocho's idol-photo and CD-sale incidents are email-triggered exceptions. Check the messages and their locations behind New Serena and outside Don Quijote. Do not expect every event to behave like a visible random street assault, and do not rely on an unverified fixed-minute spawn schedule.

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