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Kurohyō 2: all 100 titles and what carries into postgame

· Games/Kurohyo 2: Ryu ga Gotoku Ashura-hen

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Kurohyō 2: all 100 titles and what carries into postgame These are Kurohyō 2’s internal titles, not a PlayStation Network trophy list. If you want the full set, use this alongside the individual activity walkthroughs. Some title requirements are much smaller than the corresponding completion-record targets. There are 100 in-game titles: 70 bronze, 21 silver, eight gold and the final platinum. That means 99 prerequisites, not 100 followed by another reward. All can be earned without communication mode. The slash-separated thresholds are separate awards. For example, enemy defeats at 10, 100 and 1,000 account for three titles. The ten chapter clears also count individually. Together, the requirements below account for all 99 titles needed for the final award. Story: chapters 1–10 individually; substories 5/10/20/30/40/50/all. Combat: defeats 10/100/1,000; no-defeat story clear; wins within 12/7/3 seconds; all 38 required specials; all 21 main styles; 10 tag wins; 100 team attacks; Heat types 10/30/all 52; Heat finishes 10/50/100; first in singles/tag rankings; 100 battles; 10 special finishes; 100 step evasions; 100 catches; win 10 grapple clashes; win 50 striking clashes; 100 objects broken; 50 ring-outs; 100 guard breaks; 10 grab escapes; 10 allies; 30 money settlements; 30 post-victory Heat punishments; all interviews; all defectors. Collections/spending: items 10/30/50/all; shopping ¥100,000/¥500,000/¥10,000,000; cabaret ¥100,000/¥1,000,000; nominate all hostesses; all after-dates; all hostess finales; casino holdings 10,000/500,000; gambling-hall holdings 10,000/500,000; all outfits. Jobs: ramen count >150; gelato >100; burgers >70; Asia patrons >100; takoyaki ≥88; skewers ≥94; SHINE recruits >48; SHINE order-memory rank 中堅. These differ from the broader BEST-result activity counters. Minigames: karaoke 1,000; massage ten plays; batting 15 consecutive homers; perfect bowling; empty UFO cabinet; first-place mahjong; finish every golf course; pachislot >2,000 medals in one sitting; zombie-shooter counter 100. Exploration: all rare cats; all 102 cats; ten gold Billikens; 99 silver Billikens; all cards; all 29 crime types; knocked down by large pedestrians 50 times; 50 female screams; 100 yakuza chases; collide with 100 pedestrians; run 42.195 km; all food/drinks; play 25/50 hours. Password specials and bonus styles are excluded from their collection titles. For no-defeat attempts, preserve clean saves and reload after a loss rather than relying on Retry. Check the recorded defeat count; no NG+ reset is promised. Before moving to another mode Make a clear save after the ending and retain a separate backup before starting another story run. Premium Adventure is the free-exploration option. It retains your clear-data progress, and its combat difficulty is fixed to the difficulty of that clear save. It unlocks Boss Ranking and lets you work on remaining activities with the raised character-level ceiling. Premium New Game restarts the story with carried-over abilities, money, items and titles. Ordinary allies can carry over, but hostess allies do not; hostess completion resets, and cleared substories reset. Do not start a new run thinking it is simply another name for free-roam cleanup. One useful sequel improvement: Premium Adventure progress is not trapped there. Speak to Chiaki beneath the Tenkaichi Street arch to create new clear data. Load that data to carry your later growth and money into Premium New Game. EX HARD is unlocked by clearing HARD. Clearing another difficulty is not the same requirement. The extra-menu survival challenges, 勝ち抜き組み手, are their own content. They use level-1 conditions rather than letting a level-50 story character simply overpower everything. Tatsuya can select acquired styles at level 1 and his special moves; several other characters are selectable as well. Read the win and failure conditions before each challenge. A damage-race solution can be exactly wrong when the objective is a specific injury or a ring-out. Once your substory route is secure, a sensible finish is: clear the story, keep the save, use Premium Adventure for growth and cleanup, earn the money for the skills you still want, then export fresh clear data only when you are ready for a replay. “Credits rolled,” “all styles unlocked,” and “everything completed” are three different milestones. If pursuing all titles, follow the substory save warnings before entering Premium Adventure. Sources: [complete title table](https://kouryakutsushin.com/kurohyo2wiki/称号), [title requirements and save cautions](https://darage.com/enjoygame/ryukuro2/comp11.html), [postgame carryover](https://darage.com/enjoygame/ryukuro2/story11.html), [clear-game options](https://kouryakutsushin.com/kurohyo2wiki/クリア後の要素).

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