Kurohyō 2: partners and the ranking ladders
You can work on recruitment and the rankings while moving through the story. The useful part is knowing which partners to keep and why a ranking victory does not always produce an immediate promotion.
Choosing and managing partners
When the post-battle decision appears, choosing 俺についてこい recruits the opponent. Call allies through the mobile menu or select them at home/the hotel. You can keep up to 30; recruiting beyond that requires replacing someone.
The four-character battle limit makes a partner especially valuable: situations that would be one against three can become two against two. Partners also bring field and battle skills, so inspect their actual bonuses rather than judging them only by combat strength.
Keep specialists when you find them. A 9th member can carry a shopping discount; a Peach member can carry a training discount. The references list discount variants up to 30%. WARDOG/Lovers recruits can help movement speed, while Diablo recruits can help cat searches. Individual skills vary, so team affiliation is a lead, not a promise that every recruit has the exact bonus you want.
A hungry partner displays a knife-and-fork icon. Feeding him can produce a thank-you item, and the food he eats can also help your restaurant completion record. That is a good time to combine errands rather than make a separate completion trip later.
If the call does not connect, use another partner and try again later. Reception availability changes; it does not automatically mean the recruit has disappeared.
Kamurocho singles and Sotenbori tag matches
Kamurocho is singles and opens through the Chapter 2 invitation; Sotenbori is tag competition and opens in Chapter 3. Look for the R markers and respond to match emails while their registration window remains open.
Promotion requires defense matches. The documented requirement rises as your rank improves:
- Ranks 25–29: one defense.
- 20–24: two.
- 15–19: three.
- 10–14: four.
- 5–9: five.
- 1–4: six.
That is why ignoring the invitation system until your final cleanup can become such a chore. Work ranking matches into your normal travel and side-story loop. Victory alone does not create an unlimited menu of immediate promotion fights.
Kamurocho first place awards 秘伝書~雷の巻~. Sotenbori first place awards 肉襦袢. These are separate from the ordinary opponent-specific prize entries.
The postgame Boss Ranking appears only in Premium Adventure, and its progression does NOT require those regular-ranking defense matches. Once you reach first place, defense invitations can pay ¥400,000 for a win. That makes it useful for financing the expensive final stretch of training as well as earning experience.
For a completion run, keep the three ladders distinct in your notes. Check whether an invitation is a promotion or a defense, and bring the right partner when the match is a tag bout. A useful exploration partner and your preferred fighting partner do not have to be the same person.
Sources: [partner mechanics](https://kouryakutsushin.com/kurohyo2wiki/仲間), [ranking progression](https://dswiipspwikips3.jp/kurohyo2/ranking.html), [Boss Ranking](https://kouryakutsushin.com/kurohyo2wiki/ボスランキング).
Kurohyō 2: partners and the ranking ladders
· Games/Kurohyo 2: Ryu ga Gotoku Ashura-hen