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Kurohyō 1: recovery items, injury medicine and battle buffs

· Games/Kurohyo: Ryu ga Gotoku Shinsho

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Kurohyō 1: recovery items, injury medicine and battle buffs Health, Heat, injuries and stamina are different systems. A full health bar does not mean your arms and legs are uninjured, and an item that raises Heat does not increase your maximum stamina. Buy for the problem you actually have. Kotobuki Drugs is the main recovery shop. Its location is beside the Tsukahara Dojo area, west of Asia. The names below are descriptive English labels with Japanese anchors where patch wording may differ. Health recovery • Toughness Z: ¥750, small health recovery. • Toughness ZZ: ¥2,500, stronger health recovery. • Toughness Emperor: ¥7,300, large health recovery. • Toughness Infinity: ¥9,800, full health recovery. Z is an inexpensive stock-up option. For a difficult boss, bring something stronger as well so you are not relying on a small heal when one more combination could finish you. Health plus Heat, usable in battle • Staminan X: ¥1,000, a little of both. • Staminan XX: ¥3,000, a larger combined recovery. • Staminan Royal: ¥10,000, a large combined recovery. • Staminan Spark: ¥25,000, fills health and Heat. These are battle items, not a substitute for fixing injuries before entering the arena. Use the expensive versions when the combined recovery is useful, rather than paying for Heat you do not need. Heat only, usable in battle • Tauriner: ¥300. • Tauriner+: ¥900. • Tauriner++: ¥2,700. • Tauriner Maximum: ¥3,600, fills Heat. The first three give progressively greater Heat recovery. Poppo and M Store stock the first two; Kotobuki has all four. Starting a fight in a particular Heat state with an accessory is a different mechanic. Treating injuries • Bandages, 絆創膏: ¥310, restores 5% of injury condition across the body. • Hyper Poultice, 湿布ハイパー: ¥1,500, restores 25% across the body. • First-aid Medicine, 応急薬: ¥4,000, restores 60% across the body. • First-aid Kit, 救急箱: ¥7,500, completely treats all body regions. • Wankyaku-gan, 腕脚丸: ¥1,000, restores 25% for arms and legs. • Royal Wankyaku-gan: ¥4,000, completely treats arms and legs. • Todogan, 頭胴丸: ¥1,000, restores 25% for head and torso. • Royal Todogan: ¥4,000, completely treats head and torso. Kotobuki stocks all eight. Ordinary Wankyaku-gan and Todogan are also at Poppo and M Store. Don Quijote has both Royal versions and Hyper Poultice. Choose the regional medicine when those are the only injured parts. If several regions are badly damaged, compare the full-body options instead of automatically buying one bottle for each region. The five ¥400 battle drinks Each has a different job. Poppo, M Store and Don Quijote stock them. • P, ナーグルトP: punch power +25%. • K, ケッタロカK: kick power +25%. • C, ツカミールC: grab-attack power +25%. • T, タフヤネンT: stamina +25%. • H, ヒートダスH: Heat-attack power +25%. Use them during battle. The letter is a useful way to recognize the right bottle even if your translation uses an unfamiliar brand name. Pick the one that matches the attacks you intend to use; the punch bottle is not an all-purpose damage bonus. Combined battle capsules • Rikindell Pankick, リキンデル・パンキック: ¥700 at Don Quijote, punch and kick power +15%. • Rikindell Tsukaheat, リキンデル・ツカヒート: ¥700 at Don Quijote, grab and Heat-attack power +15%. • Rikindell Gold, リキンデル・ゴールド: ¥1,700 at Kotobuki Drugs, all attack types and stamina +15%. Do not assume these stack without limit with accessories or repeated doses. The accessory guide covers its verified stacking rules; this guide is not claiming a tested multiplier for every possible drink-and-equipment combination. Before a long fight Check your body-condition screen, treat existing injuries, refill health, then carry both recovery and any battle buff you actually plan to use. A spare healing item is generally more useful than a second copy of an accessory whose effect cannot stack. Save before paying for an expensive ranking challenge or committing to a story fight.

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