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Kurohyō 1: all 16 environmental Heat actions

· Games/Kurohyo: Ryu ga Gotoku Shinsho

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Kurohyō 1: all 16 environmental Heat actions These are the yellow-stage Heat moves. Your surroundings determine the animation, so changing styles while staying in the same spot won't fill this part of the checklist. Build yellow Heat, bring the enemy near the relevant wall or railing, grab with Circle and press Cross. The Rage Talisman starts fights at yellow Heat, which helps when you're deliberately checking locations. Below are places to try each entry. They aren't necessarily the only places that can produce it. Match the resulting animation to the completion record before moving on. WALL ACTIONS 1. Skull Crush, version 1: Third Park, near the monkey bars. 2. Skull Crush, version 2: Children's Park. 3. Skull Crush, version 3: the locker room. 4. Stamp, version 1: Children's Park, near the tree. 5. Stamp, version 2: Nakamichi Alley. 6. Back-of-Head Knee, version 1: Nakamichi Alley, near the free information office. 7. Back-of-Head Knee, version 2: Hotel District, near the white truck. 8. Face Knee: Tenkaichi Street, near a doorway. 9. Back-of-Head Elbow: Pink Street. 10. Follow-Up Combo: Champion District, near the red door. The underground arena wall is another listed opportunity. 11. Hammer Blow: Nakamichi Alley, near the signboard. 12. Stomping: Third Park, by the bars at the entrance. 13. Follow-Up High Kick: West Taihei Boulevard. 14. Face Grind: Hotel District, near the green truck. RAILING ACTIONS 15. High-Angle Slam: Shichifuku Parking Lot, near the car. 16. Backbreaker: Champion District, near the railing. Names are descriptive English equivalents; translations may call the wall and railing groups Wall Crash and Pole Crash. The two Stamp entries and Stomping are separate checklist entries despite the similar names. IF YOU KEEP GETTING THE WRONG MOVE Check the aura first. Blue and red give style moves, not the environmental action you're hunting. Then adjust your position. The nearby object matters, not just the name of the street you're on. Try approaching the same wall or railing from a slightly different spot with the grabbed enemy closer to it. Check what actually registered. Seeing an impressive wall animation doesn't mean it was the specific variant you needed. Communication co-op offers repeatable arenas if you have access to it. Third Park appears in Gachinko, Children's Park in Boxing, Nakamichi Alley in One-Hit Kill, Hotel District in Kamurocho Brothers, Champion District in Serious Match, and Shichifuku Parking Lot in Legendary Martial Arts. Mission names may differ in the English patch. These are another way to revisit the locations rather than relying only on random street encounters.

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